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Nintendo reveals the New Nintendo 3DS

Nintendo revealed today its New Nintendo 3DS system, an upcoming version of the 3DS hardware that features a second stick built in, in addition to new shoulder buttons. The new system was confirmed today during the Japanese Nintendo Direct. The New Nintendo 3DS and New Nintendo 3DS LL feature a smaller analog "nub" above the A, B, X and Y buttons. Likewise, existing buttons have been colored to match the old-school SNES controller. The hardware will also arrive with new shoulder buttons which will be situated next to the existing ZL and ZR buttons. Check out a front-on view below. Additionally, the system will features a better CPU than previous models, according to Nintendo, which allows for faster eShop browsing and downloading. The New Nintendo 3DS' more powerful internals...

The horror of Five Nights at Freddy's

  • Dark Souls 2: Crown of the Old Iron King Overview

  • Spacecom: a fast 4X built for multiplayer

  • Pillars of Eternity builds on role-playing classics

  • Tour the 1 KB hard drive built inside Minecraft

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Where old school meets new school in Mighty No.9

When development studio Comcept USA set out to make the spiritual successor to side-scrolling platformer Mega Man, it faced a challenge: How could it make an old school-feeling game that reminded people of Mega Man without making it feel outdated and irrelevant? The answer, according to studio lead and original creator of Mega Man, Keiji Inafune, was in the game speed. Speaking to Polygon, Inafune said while designing Mighty No. 9, a game that was successfully funded on Kickstarter, the studio walked a fine line between maintaining classic game mechanics while ensuring there was enough modern gameplay so the game would feel like it had evolved with the times. "If you look at some of the older games from the 1980s, the original 8-bit and 16-bit games, they moved a bit slower," Inafune...
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Borderlands 2's villain is playable in Borderlands: The Pre-Sequel

Handsome Jack, the uber-enemy of Borderlands 2 will be a playable character in the DLC packages announced for Borderlands: The Pre-Sequel this weekend at PAX Prime in Seattle. Canonically, it isn't actually Jack whom the player will control, but a bodyguard duplicate who has been surgically modified to be indistinct from the real guy. The playable character is included among four DLC packs that follow the release of Borderlands: The Pre-Sequel on Oct. 17. A season-pass purchase option gives buyers access to all four packs, which include challenges, missions and other content not available in the main game at launch. Borderlands: The Pre-Sequel is being developed by 2K Australia in conjunction with Gearbox Software, and due for release Oct. 14 on Linux, Mac OS, PlayStation 3, Windows...
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Dead or Alive 5: Last Round announced for PS4 and Xbox One

A surprise announcement at this weekend's Japan Gamer's Live event revealed Dead or Alive 5: Last Round will launch in spring 2015 on Xbox One and PlayStation 4, in Japan. There's no word on any Western release, nor additional details on the game itself other than the teaser trailer above. The last full release in the series was Dead or Alive 5, which launched worldwide in September 2012. Dead or Alive 5 Ultimate, an update to the game, launched a year later.
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Help Nipah build a PC

Greetings fellow readers, commenters, and overall friendly people of Polygon... I have a question (and some exposition, because I like to hear myself talk type): Odds are looking increasingly good that when I go to get a new laptop (in another year or so), I'll instead be putting together my own PC. Huzzah, right? Wrong. Shit be confusing, yo. I barely have a grasp of bits and pieces when it comes to laptops, and those things come with a very specific selection that you don't get much choice in. Building a PC from scratch involves ALL THE CHOICES, and it's got me on the ropes. So where do you come in, you ask with all the helpful innocence of my fellow Polynauts? I'm glad you asked! What are your PC bits and pieces preferences? Examples include: What the hell is a motherboard, AMD vs...
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Super Smash Bros. leaked roster seemingly confirmed by Nintendo announcement

Today Nintendo announced Shulk, the protagonist of Xenoblade Chronicles, will be a playable character in Super Smash Bros. 3DS and Wii U. The announcement lends more credit to last week's leak of what may be the roster of characters in the upcoming fighting game. In the leaked footage, Shulk appeared to fight in the Nintendo 3DS version of Super Smash Bros. Those leaked videos were shutdown by a Nintendo of America. Inc. copyright claim. Shulk's announcement comes at the beginning of the following Nintendo Direct video.
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Sarkeesian driven out of home by online abuse and death threats

Since the launch of Feminist Frequency's Tropes vs Women in Games, creator Anita Sarkeesian has faced a wall of abuse and threats from enraged critics of her detailed research that highlights misogyny in game fiction. This week, the abusers drove her out of her own home. "Some very scary threats have just been made against me and my family. Contacting authorities now," she wrote on Twitter last night. She later tweeted, "I'm safe. Authorities have been notified. Staying with friends tonight. I'm not giving up. But this harassment of women in tech must stop!" Earlier today, Sarkeesian shared a particularly disturbing series of threats from one abuser, along with a trigger warning. "I usually don't share the really scary stuff. But it's important for folks to know how bad it gets." E...
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Evolve gears up for another alpha test

For those who missed the limited alpha test of Evolve on PC back in July, developer Turtle Rock says another is coming, and invitations for it will be given out soon over the title's social media channels. Visitors to the 2K Games booth at PAX Prime this weekend have gotten the opportunity to register for the closed alpha. For everyone else, chances to get in will be broadcast over Evolve's official Twitter feeed, Facebook page, and on Turtle Rock's forums. Evolve, originally scheduled to release Oct. 21, is now planned to launch on Feb. 10, 2015. For more, see Polygon's preview from E3 2015.
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Modders rejoice: Saints Row 4's development kit will be made public

As if Saints Row 4 wasn't open-endedly bizarre enough, developing studio Volition announced at PAX 2014 that they will release the official software development kit for the game on PC, which is music to the ears of modders. Volition, as announced earlier, also is reconditioning the game with Saints Row 4: Re-Elected, a port of last year's game to PlayStation 4 and Xbox One. There will be a full release of that game, with all of its DLC, titled Gat Out of Hell. Both are available Jan. 27, 2015.
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    • Platforms: Win, 360, PS3, Wii U, PS4, Xbox One
    • Publisher: Ubisoft
    • Developer: Ubisoft Montreal
    • Release Date: 2014-05-27
  • Destiny
    • Platforms: PS3, 360, PS4, Xbox One
    • Publisher: Activision
    • Developer: Bungie
    • Release Date: 2014-09-09
  • Hearthstone: Heroes of Warcraft
    • Platforms: Mac, Win, iOS, Android
    • Publisher: Blizzard Entertainment
    • Developer: Blizzard Entertainment
    • Release Date: 2014-03-11
  • Dark Souls 2
    • Platforms: PS3, 360, Win
    • Publisher: Namco Bandai
    • Developer: From Software
    • Release Date: 2014-03-11
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Civilization: Beyond Earth's latest trailer shows a colony at its height

Firaxis released its latest trailer for Civilization: Beyond Earth after its panel at PAX Prime this weekend. Over six minutes of gameplay, it shows how a colony functions once it has reached full strength, about 100 years into the game's timeline. That includes features like the "Purity Affinity," which basically means the human colony terraforms the environment to accomodate it, rather than adapting human biology to the environment through cybernetics, gene modification or other transfusions. There's also a demonstration of combat (against a freakin' Kraken), diplomacy, and the game's orbital layer. Civilization: Beyond Earth will launch on Oct. 24 for Linux, Mac OS and Windows PC. For more on the game, see this preview from this week.
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Heavenly Sword studio Ninja Theory is working on Disney Infinity 2.0

Ninja Theory, the studio behind Heavenly Sword, Enslaved: Odyssey to the West and 2013's reboot DmC: Devil May Cry, is aboard the development team for Disney Infinity 2.0, the game's executive producer told a panel at PAX 2014. John Vignocchi said the studio has been on the project since February and was asked on because of their experience in combat systems, which they'll bring to Disney Infinity. Vignocchi said the studio has so far worked on the villains Loki, the Green Goblin, and Ronan the Accuser (from Guardians of the Galaxy.) They've also developed Princess Jasmine from Aladdin, who in the game has the means of summoning a sand tornado, Vignocchi said. "The full name of the video game is 'Disney Infinity Marvel Super Heroes, open parentheses, 2.0 Edition, close parentheses,"...
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Dungeons & Dragons castle defense game coming to mobile next year

A castle defense game based in the Dungeons & Dragons universe is in development for mobile devices from DragonVale creator Backflip Studios. The team is unveiling the heretofore untitled project today during a panel at PAX Prime, titled "Videogames in the Forgotten Realms: A Sneak Peek at D&D's Line-up for 2015." Speaking to Polygon before the panel, Backflip CEO Julian Farrior and creative director Ryan Drag explained that the inspiration for the title first came about after the team released the 2011 mobile title Army of Darkness Defense. That game, which was licensed from the classic Evil Dead series film, tasked players with protecting a castle from waves of undead enemies by building traps and armaments, while fighting on the ground as franchise protagonist Ash Williams. The...
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People watched Twitch Plays Pokémon for a billion minutes

Back in February, thousands of Twitch users came together to watch and play a game of Pokémon by inputting game commands via the live video streaming service's chat box. The crowd-sourced massively multiplayer online co-op version of Pokémon Red/Blue for Game Boy was an online phenomenon, drawing thousands of viewers within a day of its launch. Today at the Penny Arcade Expo in Seattle, researcher and data scientist Alex Leavitt released numbers that revealed just how popular it was. At its peak, Twitch Plays Pokémon had 121,000 concurrent viewers At some points during Twitch Plays Pokémon, the stream was the most-viewed on the platform, and accounted for 20 percent of all viewers on Twitch The stream received a total of nine million unique views. By comparison, the Stanley Cup...
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In Firewatch, the job isn't to keep the wilderness from burning down

Firewatch, the first effort from a team of notable games developers and designers, released its first trailer this week, laying out the mystery that envelops the protagonist and the distant yet intimate radio relationship he has with his partner. Firewatch is the work of Camp Santo, a studio comprising Jake Rodkin and Sean Vanaman, both alumni of Telltale Games' acclaimed The Walking Dead Series, as well as Nels Anderson of Klei Entertainment's Mark of the Ninja, and the well known graphic designer Olly Moss. Firewatch appears to be set sometime in the past (note the use of the typewriter at 1:15 in the above video.) The game is being developed in Unity and is planned to release for PC on the Linux, Mac and Windows operating systems sometime next year.
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Tearaway started life as a fleshy finger game

Tearaway is best known as a game of delightful paper craft with fragile and playful characters. But in its first iteration, the game's main character wasn't made of paper at all — it was the player's fleshy finger. Speaking at the Penny Arcade Expo in Seattle, Media Molecule's community manager James Spafford detailed the three main iterations the game went through to arrive at the final version, which launched on the PlayStation Vita in 2013. According to Spafford, the first version of the game was inspired by the role fingers play in gaming. Players already use their fingers to push buttons and swipe screens to make things happen in games, so what if they could actually push their fingers into the games themselves? Must Read Making Tearaway "Instead of...
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Longtime Castlevania producer leaves Konami

Dave Cox, a 17-year veteran at Konami with the Castlevania series, has left the company, he said yesterday via Twitter. Cox, most recently a producer for Castlevania: Lords of Shadow 2, said via Twitter that he will move on to another project before taking a break. "I want to thank Konami for the opportunity and all those people who supported me and the team on our journey," he said. He joined Konami in 1997 as a product manager. He also has credits on Silent Hill, Pro Evolution Soccer, and Metal Gear Solid. Recently, Koji Igarashi, a longtime Castlevania developer with a 20-year history on the series, quit Konami in March to set forth on his own.
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Grand Theft Auto 5's PC version will get an updated soundtrack

The PC, PlayStation 4 and Xbox One editions of Grand Theft Auto 5 appear to be getting a soundtrack update, according to a voice actor for one of the game's fictitious radio stations. Yesterday, Cara Delevingne, who stars as the host of the Non Stop Pop FM channel in the game, tweeted a picture of herself arriving at Rockstar's studios "to update my GTAV radio station Non Stop Pop FM for new versions coming this Fall!" Rockstar Games' official account then retweeted the message. Earlier it posted its own picture of Delevingne (above), with the message "coming soon ..." The PC, PS4 and Xbox One versions of Grand Theft Auto 5 were announced at E3 2014; no release date for them has been given.
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Tales from the Borderlands lets you stop and smell the chaotic roses

Being terrible at first-person shooters is one of my worst-kept secrets. I'm uncoordinated, my reflexes are slow and I can move my in-game characters about as gracefully as a cat in a sack race. In my panic to try to not get shot and clear levels as effectively as I can, I often miss details of the game world. I gloss over environments. I don't pause to think of the backstory. From the moment I'm thrown into the game, it's go, go, go. According to Kevin Bruner, the founder and president of Telltale Games — the studio behind The Walking Dead game and The Wolf Among Us — I'm not alone. Bruner says that in first-person shooters like Gearbox's Borderlands, players tend to only experience a slice of the game world because they're moving so fast. When players are plunged into a world of...
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Hironobu Sakaguchi wanted Chrono Trigger to evolve in a series 'like a Final Fantasy'

Final Fantasy creator and Chrono Trigger designer Hironobu Sakaguchi wanted Chrono Trigger to "evolve into something like a Final Fantasy" in terms of serialization, the Mistwalker founder said today during a PAX Prime panel. Sakaguchi worked as a designer on the original Chrono Trigger. Speaking via translator at the "Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs" panel, he explained that game could have had more than follow-up Chrono Cross, which Sakaguchi did not work on. "We wanted to continue it as a series," Sakaguchi said. "... But — and I think the statute of limitations has passed and expired so I think I'm okay saying this — but we just didn't see eye-to-eye with management, and so I went and fought for it, and I officially lost the battle." As for follow-ups...
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