Need for Speed: Most Wanted trades in-game rivals for a more human opponent
It may have the same name as the 2005 Need for Speed title, but it's certainly not the same game. This time it's all about the competition; and Criterion doesn't mean with AI.
"The premise of that game was to become the most wanted in some story," Need for Speed: Most Wanted producer Hamish Young told Polygon. "The premise of this game is to be the most wanted among your friends. The whole idea is to have an open structure, and to really let people compete with their friends."
Criterion, a company of car lovers, already had licensing deals with a number of car manufacturers. The developer was eager to show they could do more with those licenses than another Burnout game. Young said the company's relationship with these manufacturers is "great," and they have been very cooperative with helping Criterion create realistic cars for players to drive.
"We recorded all the cars, audio and video, and we got the cab data from [the companies]," Young explained. "The car modeling isn't just us designing a car, we actually got the engineering data from manufacturers. What you're doing in the game is realistic in a sense, even though it's not a realistic story.
"The things we did to [these cars] were things car manufacturers weren't really happy with," Young continued. "We thought there was an opportunity to do a licensed car game for Need for Speed and we asked, and they said yes, and that was cool."
"It's a very different beast than the other game."
Criterion chose to make crash physics as realistic as possible, using a "rigid body/soft body" system for determining how badly cars get beat up.
"We've got a very good physics system," Young said. "The only restriction we have is since it's a licensed game, we can't damage the car's safety cell. You can't crush the roof flat or burn out the car. Some of the things in Burnout we weren't able to do with Need for Speed. We can only damage them to a logical extent."
So why reuse the Most Wanted name if it's not a remake or a reboot?
"Because we love the premise," Young answered. "It's a very different beast than the other game. Obviously that may be a little confusing to some people, but we thought the premise was strong enough to take this approach."
"We tasted our own food, so to say."
Young described Criterion's method of creating a game as something more free-form, saying "design documents" are dirty words among the development team.
"Criterion does a lot of experimenting," he said. "We don't come up with game design documents and just execute them; that's not how we work. It's more of a function of having a bunch of ideas we think are interesting. We'll try them out, some work, some don't. And we really try and find where the fun is, really. In this particular game we knew that the structure of racing your friends would work."
The ability to find all the cars available in-game from the beginning through regular play was a function of the team at Criterion's joy riding. The team would play the build and adapt gameplay based on their experiences.
"We tasted our own food, so to say, and worked out what's the most fun from what we had rather than have some paper concept of what is it and just execute it blindly," Young said.
"I think whatever Criterion does, we always pick it on the basis that we want to do something new with it; we never really want to make the same game," he added. "And in the history of the games that we've made I feel I can quite honestly say that each game has been significantly different. The nice thing is, if you have a great spread of people arguing on the internet about which one is the best one, it means you have a good product."
Criterion is planning to release regular downloadable content packs for Most Wanted, including new missions, challenges, and cars. The very first pack, due soon out after the game's release, will include new cars and events.
"Criterion's idea for Need for Speed is to really try and make sure that the creative direction of the series is a little bit more focused," Young said. "We've had everything from simulation games to slightly-all-over-the-place. I think there's a desire to really try and make Need for Speed something kind of progressive and interesting.
"Arcade racing games have often been seen as quite shallow," he added. "I think in the past people have rightly handled them different. The one thing that will surprise people about this game won't occur in the first five minutes. We built real depth into this game. going to be a lot of content people will be surprised about. It's not just that day one reaction, but seeing that reaction on day 10, 20, 30... It'll be interesting to see how people react to it.
"People have come up to me and said, ‘I played Burnout Paradise for 400 hours.' That's amazing. We never intended the game to be that big in terms of hours played. We've tried to make sure this game is not too big, as there's always a danger of diluting. But I think there's going to be a lot of time to spend in this game."
In This Storystream:
New York Comic Con 2012: All the news and reveals
-
Oct 24, 9:00p Flavor Monsters aims to prevent youth smoking by revealing the truth about tobacco
-
Oct 19, 4:00p Why Capcom chose Spark Unlimited to take Lost Planet 3 in a cinematic direction
-
Oct 15, 6:10p Injustice: Gods Among Us developers expanding upon all aspects of Mortal Kombat
-
Oct 15, 6:01p My Little Pony coming to iOS and Android from Gameloft
-
Oct 15, 4:11p Halo 4 developers explain pulling off distinctive design
-
Oct 15, 2:59p Halo 4 asks gamers to 'vote first, play second' in national campaign aimed at election day game release
-
Oct 15, 2:45p Marvel Avengers: Battle for Earth gets non-motion control mode on Wii U
-
Oct 15, 2:28p Silent Hill movie director would love to explore graphic novels, create new stories for next film
-
Oct 15, 2:13p Street Fighter X Tekken will let you use the Vita as a controller for the PS3 version
-
Oct 15, 2:02p Producer says the Devil May Cry reboot announcement could have gone smoother
-
Oct 15, 1:12p Usagi Yojimbo comic book series gets an iOS adaptation
-
Oct 15, 1:06p Age of Wushu brings ancient Chinese tradition to life, lets you dabble in human trafficking
-
Oct 15, 1:03p Final Fantasy designer on breaking creative boundaries and wearing wild accessories
-
Oct 15, 12:59p Silent Hill director says movie adaptations don't have to be slavish retelling of games
-
Oct 15, 12:53p Street Fighter X Tekken gets free gameplay overhaul in December
-
Oct 15, 12:47p Darkstalkers Resurrection bundle brings back second and third franchise titles
-
Oct 15, 12:44p Darkstalkers Resurrection screenshots
-
Oct 15, 12:36p Hitman: Absolution's difficulty settings don't just make things harder, it makes them different
-
Oct 15, 11:06a Tank! Tank! Tank! lets you accessorize your mugshot for in-game avatars
-
Oct 15, 9:55a Remember Me developers discuss futuristic setting with modern basis
-
Oct 15, 9:25a Neverwinter studio and Wizards of the Coast outline collaborative development process
-
Oct 15, 9:05a The Amazing Spider-Man coming to Wii U next spring
-
Oct 14, 9:58p Marvel Heroes MMO gets three new characters, lots of shiny costumes
-
Oct 14, 3:17p First Sleeping Dogs campaign DLC, Nightmare in North Point, coming Oct. 30
-
Oct 14, 1:02p Marvel unveils new characters for Avengers Initiative, Marvel: Avengers Alliance
-
Oct 14, 9:41a Domino to make first ever game appearance in Deadpool
-
Oct 14, 9:34a Marvel Pinball to get Civil War Table
-
Oct 14, 1:10a Aliens: Colonial Marines fills in story gaps left by Alien 3, says Gearbox
-
Oct 13, 4:37p Dark Horse to release Mass Effect one-shot comic on N7 Day
-
Oct 13, 4:31p Dark Horse releasing new Dragon Age comic, encyclopedia
-
Oct 13, 2:30p 'Hawken: Genesis' graphic novel previewed at New York Comic Con
-
Oct 12, 8:00p Meet a team of educators who are adding games to the 21st-century curriculum
-
Oct 12, 6:24p Fourth Wall Studios pushes immersive storytelling beyond a single screen
-
Oct 12, 2:09p Crashmo brings down the walls
-
Oct 12, 12:11p Naughty Dog and Dark Horse partner up for The Last of Us prequel graphic novels
-
Oct 12, 12:07p Need for Speed: Most Wanted trades in-game rivals for a more human opponent
-
Oct 12, 12:01p Monster Hunter 3 Ultimate for Wii U and 3DS explored in New York Comic Con trailer
-
Oct 12, 10:00a The Art of the Assassin exhibit showcases the reflective power of Assassin's Creed 3's hero
-
Oct 12, 8:30a Monster Hunter 3 Ultimate looks to bring Wii U and 3DS owners together
-
Oct 11, 6:53p Square Enix moves into mobile with Qwirkle and Motley Blocks
-
Oct 11, 6:37p Ninja Gaiden 3: Razor's Edge brings protagonist Ayane to the foreground, GamePad controls to the back
-
Oct 11, 8:22a Borderlands 2's Captain Scarlett and her Pirate's Booty DLC hits Oct. 16
-
Oct 11, 12:57a Adventure Time: Hey Ice King! Why'd you steal our garbage?!! will be shown at New York Comic Con
-
Oct 2, 11:04a Pokemon Black 2 and White 2 events scheduled for game launch day and New York Comic Con
There is 1 Comment.
Shortcuts to mastering the comment thread. Use wisely.
C - Next Comment
X - Mark as Read
R - Reply
Z - Mark Read & Next
Shift + C - Previous
Shift + A - Mark All Read
Comment Settings
Live comment alert: Hide it!
Comments for this post are closed.
Active Discussions
Polygon Daily: The Weekend Edition (May 19-20)
in Off-topic by Shaun McIlroy
The Wii U is going to pull a 3DS.
in Wii U by Gudgel
Comics! Cartoons! Anime! Crisis Vol. 2, No. 13: Ninja, Ninja, RAP.
in Off-topic by Nipah
Feelings on Halo 4: 5 months after launch
in Halo 4 by The Didact
NVidia Shield
in Windows by Kevris