Call of Duty: Black Ops Declassified is not meant to act as a port of previous Call of Duty games, but is an experience specifically targeted for the PlayStation Vita, Nihilistic Software CEO Robert Huebner told One of Swords.
According to Huebner, Declassified isn't trying to center on a big campaign storyline or major cinematics.
"It's more focused on the multiplayer essence of Call of Duty and bringing that to a portable device as completely as possible," Huebner said, "and in bringing short, objective-based missions and score-driven gameplay with lighter story elements to create what we call the Operations missions."
"The goal was not to make a product that is a port of any past or present Call of Duty game, but to make a tailored experience for the Vita that adds new content and background," Huebner said.
Huebner also briefly commented on Declassified's new single-player Hostiles mode. Similar to Zombies or Modern Warfare 3's Survival mode, players must survive waves of enemies that become increasingly more difficult. In between attacks, players can grab care packages and stock up on ammo and weapons.
"Hostiles missions are not story driven, so it's more about surviving as long as possible and racking up top scores and stats for the leaderboards," Huebner said.
Call of Duty: Black Ops Declassified is currently scheduled for a Vita-exclusive release date of November 13—the same day that Black Ops 2 releases.
- Police investigating Comic-Con cosplay assault, photographer arrested
- The front lines: How a beta makes a game better
- PlayStation Now rentals cost $2.99 for four hours play, but everything could be changing
- Twitter can fix its harassment problem, but why mess with success?
- A video history of Crytek in two minutes