League of Legends LAN version in development at Riot Games, Mac client news coming

Following internet connectivity issues at the League of Legends world championships that caused semi-final matches to be postponed, developer Riot Games says it's working on a local network version of the game designed to be played at tournaments.

Riot Games CEO Brandon Beck said at a press event today that the company was developing the LAN version of League of Legends, but didn't reveal whether the client would be released publicly. The LAN version will be used during the League of Legends world championship finals this weekend, with extra internet connection measures in place to ensure the reliability of streaming matches.

In addition to the offline version of League of Legends, Riot Games president Marc Merrill said that the long-promised Mac OS X version of the game is still in development. At the risk of over-promising that it would be coming "soon," Merrill cautioned, "We've got some good news coming on that front."

The League of Legends world championship finals will be held this Saturday, October 13th in Los Angeles at USC's Galen Center Arena.

More from Polygon

Hearthstone - Plague Quarter gameplay video

  • A guided video tour of an Unreal Tournament map

  • Freedom Planet gameplay video

  • Adventure Time trailer

  • Hearthstone: Naxxramas Overview

Latest Discussions

X
Log In Sign Up

forgot?
Log In Sign Up

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.
Spinner.vc97ec6e

Authenticating

Great!

Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.

tracking_pixel_5353_tracker