Platinum Games producer considers Infinite Space both a success and failure

In the latest issue of Edge magazine, Platinum Games' producer Atsushi Inaba says that publisher Sega undershipped copies of its 2009 Nintendo DS role-playing game Infinite Space, resulting in the game's poor sales, reports Nintendo Everything.

"The biggest problem with Infinite Space was when Sega undershipped the game and it sold out instantly," Inaba told Edge. "We lost the chance for a bunch of sales!"

The developer, currently in the spotlight with Bayonetta 2 and Metal Gear Rising: Revengance on the way, sold under 40,000 copies of Infinite Space during its launch week in Japan, and sold less in North America.

Nintendo Everything notes that Inaba was "kind of joking" when speaking about Sega and the DS title. He considers Infinite Space's production both a success and failure.

"It's not right to say that [Infinite Space] failed, because from another angle this is actually its greatest success," Inaba added. "During production the scenario kept getting bigger and bigger, and so the ROM size started getting bigger, and the schedule got stretched as we added more and more. But in the end that's what people loved about that game. So it's difficult to separate the success and failure of that title, because they're one and the same thing."

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