Oculus CEO sees indie developers as key to the virtual reality headset's success
Brendan Iribe, the CEO of Oculus, sees independent developers as risk-takers who will be a key component in the success of his company's virtual reality headset, the Oculus Rift, Edge Online reports.
"Ultimately, you really will want made-for-VR games," Iribe told Edge Online. "The indies are going to be the ones who do that right away. Indies can get in with two, three or four guys and say, ‘Let's make a VR game. We don't need thousands of units sold. We just want to make something fun.' … That's going to be where you start to see the ‘holy grail' experiences."
Development of the Oculus Rift has proceeded with the help John Carmack, of id Software. In Aug. 2012, a Kickstarter campaign for the virtual reality headset quickly met its goal. Developer kit pre-orders are expected to ship later this year, with retail versions expected in 2013. Several games, including Hawken and Doom 4, have promised compatibility with the device.
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