The Call of Duty game being created for the PlayStation Vita has been improving since its debut appearance at Gamescom in August, says Call of Duty: Black Ops Declassified developer Nihilistic Software.
"I think the most noticeable thing is a significant visual upgrade," says Nihilistic studio head Robert Huebner, "A richer color palette, more detailed models, and better lighting overall. Also we implemented an entirely new animation blending system that allows us to capture a lot of nuanced animation that Call of Duty players are accustomed to."
Huebner highlights the importance of that improved animation in an interview with the official PlayStation blog.
"You don't notice it all the time while you're playing," he says, "but when you drill down, Call of Duty has an insane number of animations for each enemy and every little transition and move feels really accurate and intelligent. So we invested a lot of time in trying to capture that same feeling in Declassified."
While Black Ops Declassified doesn't have a Call of Duty campaign in the traditional sense, it does have some single-player content to complement the 4-versus-4 online multiplayer. Huebner describes them as "intense and replayable objective-based missions that allow you to get better and better over time to improve your performance."
"The goal is to give the player the experience of striving for the 'perfect run' through each mission."
Call of Duty: Black Ops Declassified is on the books for a November release on the PlayStation Vita.
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