Wasteland 2 developer pledges to crowdfund future projects

Wasteland 2 developer inXile Entertainment will return to using crowdfunding to fund the development of future projects, founder Brian Fargo pledged in an interview with GamesIndustry International.

According to Fargo, the benefits of platforms like Kickstarter are too significant to ignore regardless of whether you already have the means to develop a game.

"Yeah, I still would [return to crowd-funding]," said Fargo. "It allows us to give things to people that they can't get from just buying a product. Some people want to be an NPC, or they want a shrine in their honor in the game, or they want a boxed copy, or a novella. These things aren't just gimmicks; they add real value."

"It's also a great way of vetting the product in general. I like having that communication, because when people put their money down they're more invested emotionally. And when you have this army of people who are a part of it, when you do launch you don't need a big marketing campaign."

Wasteland 2 is the direct sequel to classic tactical RPG Wasteland, known as the spiritual predecessor of the Fallout series. The title's Kickstarter campaign closed at $2,933,252 in April of this year. But Fargo added he would return to the crowdfunding platform regardless of whether Wasteland 2 "sells a bunch," stating that the crowdfunding system "goes beyond just getting money."

"Let's assume that I'm gonna deliver the game, so my backers are going to get whatever they were gonna buy anyway," he explained. "If I pitch a new idea to my Kickstarter fans and nobody wants to fund it, I'm glad I didn't make it. It builds on itself... Ultimately, it helps me that I'm spending time and effort on something that people actually want. I can't see any harm in that because I'm giving people what they want at the end of the day."

Fargo previously pitched the title to numerous publishers to no avail before Kickstarter funding gave his studio the resources to develop the title. Wasteland 2 is expected on PC, Mac, and Linux in Oct. 2013.

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