DayZ patch incorporates work from community and developers

The most recent DayZ patch, version 1.7.3, was developed by both the team at Bohemia Interactive and the game's community, according to project lead Dean Hall.

Hall explained that Bohemia released the "half-done" patch to DayZ players, who then augmented the update with their own improvements and fixes. He highlighted 20 community members who worked on the patch, but said they were just a few of "many others" who helped out.

Bohemia expects the alpha version of DayZ to be available in December. The full list of changes in the v1.7.3 patch can be found below.

Client:

  • [NEW] Tents can no longer be placed on concrete.
  • [FIXED] Building checks for tent placement (No longer place tents in buildings).
  • [FIXED] Tents now are one click place.
  • [FIXED] Fixed function for checking if in buildings.
  • [UPDATED] Vehicle repair menus now all replaced.
  • [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
  • [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
  • [FIXED] Vehicle Damage is now fully working.
  • [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
  • [FIXED] Tents Now add and remove from db.
  • [FIXED] Food can no longer be consumed if the player does not have in inventory.
  • [FIXED] water can no longer be consumed if the player does not have in inventory.
  • [UPDATED] Updated UI control bug.
  • [NEW] Toolbox is now needed for all repairs.
  • [NEW] Alt-f4 is now locked and will only open your status menu.
  • [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
  • [FIXED] No longer possible to create axes out of thin air if you already have one
  • [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
  • [FIXED] Duping no longer possible through zombie corpses/etc
  • [FIXED] It should now be impossible for a new players spawns to spawn unconscious.
  • [FIXED] You can no longer cook infinite free meat from camp fires
  • [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
  • [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
  • [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
  • [UPDATED] ItemWire reduced from 0.06 to 0.01
  • [UPDATED] PartEngine updated from 0.01 to 0.06
  • [UPDATED] Version info is now displayed correct
  • [NEW] New Combat System If you fire a weapon, then you go into combat. During combat, "ABORT" is disabled. (Need to look at the effects with high player counts)
  • [NEW] Combat 30 sec timer on all combat actions.
  • [FIXED] Zombie death animation is delayed (now it plays instantly)

Server:

  • [NEW] HiveEXT.dll now replaced with our new version.
  • [NEW] Official Hive login is now hard coded into the .dll
  • [NEW] New Hive can now set ingame time to custom, local(local server time), static
  • [FIXED] Object Gear syncs happen based on radius not just on menu.
  • [FIXED] Vehicle Position is now updated with client position.
  • [FIXED] Vehicles save fuel properly

More from Polygon

Hearthstone: Naxxramas Overview

  • Oddworld: New 'N' Tasty - Overview video

  • Destiny's beta comparison video: PS4 versus Xbox One

  • The Crew closed beta - Overview video

  • Polygon goes to Poland

Latest Discussions

X
Log In Sign Up

forgot?
Log In Sign Up

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.
Spinner.vc97ec6e

Authenticating

Great!

Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.

tracking_pixel_5353_tracker