Medal of Honor: War Fighter's buddy system was inspired the sense of brotherhood between the Tier 1 operators in the Navy SEAL, according to Danger Close Games' director of multiplayer, Kristoffer "Hoffe" Bergqvist.
Speaking in an interview with Polygon, Bergqvist said that where Medal of Honor: Warfighter's campaign mode is based on the experience of the Tier 1 operators, the multiplayer is based on the same foundation but also has the players working in pairs.
"The Navy SEAL has a buddy system where they pair up with another soldier and they work so closely together that they developer this kind of sixth sense for where the other guy is, and we wanted to emulate that in our game," he says.
"The first time we saw this was when we took two Navy SEALs to the mo-cap (motion capture) facility. We dressed them up in mo-cap suits and we saw how they move together and it was almost surreal. Guy A always knew where Guy B was, and they were so well-coordinated and so fast. Like, how do you even do that?"
Bergqvist says that the team wanted to capture that same dynamic between players, and he sees it working when he watches people play the game for the very first time at game shows and expos.
"I remember watching these two guys playing multiplayer and their communication was so good," Bergqvist says. "They were calling out to each other – 'I'm over here!', 'You go over there!' – and they were unstoppable.
"They won the match, shook hands, and then asked each other: 'And what was your name?' It was awesome."
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