Assassin's Creed 3's open-world environments are a series first, and Ubisoft's Philippe Bergeron and the Assassin's Creed 3 team used the lessons they learned from Skyrim to distribute missions around the map.
Bergeron said: "…we were playing Skyrim at the time, and it was a really good example, where you walk aroundSkyrim, and there's always something in a given grid meter, where 'Oh there's something here,' then you move around 'There's another thing there.' There's always something attracting you. So we always have, within the minimap, you always needed to have an icon drawing your attention."
Bergeron, who Polygon heard speak at PAX Prime 2012, also discusses the reason the team chose a Native American protagonist, how they balanced fiction with historical events, and how Ubisoft keeps the Assassin's Creed brand cohesive while multiple teams work on multiple games simultaneously.
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