Early footage of space simulation game Star Citizen was released on the title's official Kickstarter page, showing off preliminary AI work for the game.
According to its creator Chris Roberts, known best for his work on Wing Commander, Star Citizen is still early in development and the footage shown will be improved significantly with additional effects later down the line.
"This video isn't as polished as I would normally put out so please be nice as we're 24 months away from anything that would be called final, and even 12 months away from just a multiplayer alpha dogfighting build," Roberts wrote in the update.
"The laser effects, explosions are all placeholders and there will be significant work done here, as well as some very cool shield effects I have cooking up in the background. My goal with the visual effects is to use a lot the techniques and looks used in film work, which are now possible with DX11 and modern day PCs."
Roberts describes the Squadron 42/ Star Citizen pilot AI as "the most sophisticated AI" he has attempted in any of the game he has worked on, adding that his work on the new title is influence by ideas he first toyed with on Wing Commander.
"My goal is to take the ideas that I pioneered with Wing Commander and later games; distinct personalities, dynamic learning, signature moves to next level with the power of modern CPUs.
"We're a long way off from the final article, but as you can see from the video AI can already fly in formation, respond to commands and engage in combat. All the dogfighting you see in this video is AI driven!"
The in-game video was captured using video capture software FRAPS via a debug camera on a PC with an AMD Phenom 1090T processor, 8GB and an NVIDIA GTX470.
The PC-exclusive Star Citizen has six days left before its Kickstarter campaign reaches its end. The project has already reached its $500,000 funding goal, and currently stands at $1,169,739 as of press time.