The game was initially planned for PC and Mac through Steam, with a Wii U version announced in August. The development team decided to prioritize the game's release on Nintendo's console and is planning to take a "much deserved short break" once it has launched before continuing work on its Steam port.
Two Tribes decided to push the console version first because the team knew they could produce it faster, whereas a computer version through Steam requires development for a larger range of PC and Mac configurations. It also made sense to publish Toki Tori 2 as a launch title since the Wii U has yet to build up its game library, according to the developer.
"We have spent well over a year with everyone at Two Tribes on this single project, which means Toki Tori 2 will be the only source of income for a while to come," reads the announcement post on Two Tribes' website. "When Nintendo announced their plans for the Wii U, we decided early on that the game needed to be on that platform, but it wasn't until we noticed that our completion date and the Wii U launch date aligned that we made the call."