As id Software is wont to do, the game developer has released the source code for another one of its products, the recently released Doom 3 BFG Edition. Coming about a year after the original release of Doom 3's source, the updated version is now available for perusal at GitHub.
The source for Doom 3 BFG Edition joins other id Software code releases including Wolfenstein 3D, Quake 3 Arena, Doom for iOS and others.
In addition to releasing the game's code base and making the way for more interesting Doom 3 BFG Edition mods, id Software has released an update for the PC version of the game. According to the Bethesda Blog, here is the list of new features and bug fixes included in the title update.
- All projectiles cast shadows
- Texture LOD bias added to menu options
- Added option to force v-sync (instead of "smart v-sync")
- Adjusted default brightness value
- Shadow casting projectiles added to menu options
- Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
- Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
- Added option to disable checkpoints
- Allow left/right to enter resolution menu
- Variable FOV settings options were added into the main menu
- Added controller bind options
- Added additional anti-cheat measures
- Fixed blood splatter effects break after reloading save game
- Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
- Fixed weapon impact effects break after using the artifact (heart)
- Fixed leaderboards to work across languages
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