Smaller games with 'systematic design' are the future, says Splinter Cell: Blacklist director

The gaming market will soon shift away from AAA titles and focus more on "systematic depth," said Splinter Cell Blacklist director Patrick Redding at a Gamercamp festival in Toronto, Canada.

Redding explained that this shift will be pushed by digital distribution channels, a rising cost of production and procedurally literate players, reports Games Industry International.

"This trend is going to trigger a reality check for developers like me who work on established franchises with a large succession of sequels, and it's also going to be a call-to-arms for smaller game creators," said Redding.

According to Redding, the future lies in a new era of games, "lower-case aaa" titles such as Minecraft. These titles, said Redding, should emphasize open-ending gaming, rather than focus on a single approach; they will have to allow players to reach for their own stories and goals.

More from Polygon

Hearthstone - Plague Quarter gameplay video

  • A guided video tour of an Unreal Tournament map

  • Freedom Planet gameplay video

  • Adventure Time trailer

  • Hearthstone: Naxxramas Overview

Latest Discussions

Log In Sign Up

Log In Sign Up

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.



Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.