The developer of the genre-mixing space adventure, Star Citizen, says that the PC is the only platform powerful and versatile enough to deliver the kind of experience he wants players to have, according to an interview with Ars Technica.
Chris Roberts' Cloud Imperium Games Corporation launched a Kickstarter campaign for his space epic two weeks ago and has since raised $905,757, far exceeding the original goal of $500,000 with 14 days to go. In an interview with Ars Technica, Roberts said that the current console generation could not handle Star Citizen.
"What I was showing you can't do on a current generation console," Roberts said of Star Citizen's initial proof of concept video. "You can do most of it on a next generation console, but I can promise you a top-end PC now is already more powerful than what a next generation console is going to be."
Roberts says that not much can be done with the 512 MB of RAM on a console and that this constrains game design, and while he doesn't expect everyone to go out to get 4 GB of RAM on their PCs, most PC users currently have more than 512 MB of RAM at their disposal.
"I have a high-end gaming rig, but I've also got all the consoles, and if someone is making a game for a console first, and it's being ported to the PC, I'm always buying it for the console," he said. "I don't want a buggy port of a console game on my PC that doesn't really show my PC off."