Nintendo game developer Shigeru Miyamoto is trying to meet with studios in order to foster third-party development on Wii U, according to an interview with IGN.
The company is keenly aware of the lack of third-party support on the Wii, according to Miyamoto, who told IGN, "Oftentimes [the Wii] was not considered the first choice for [third-party developers] to work on multi-platform software." He cited Nintendo's penchant for creating unique hardware as the primary reason for that fact, and downplayed the notion that third-party studios lacked sufficient skills or techniques; he doesn't believe that Nintendo's own developers possess "some special know-how" that allowed them to build excellent Wii games. In fact, said Miyamoto, "[Outside developers] must have some different know-how from what we have."
Instead, he hopes that by meeting with third-party developers, he will be able to convince and help them to utilize the Wii U's particular hardware features to create the kinds of games they want to make — "brand-new entertainment that I couldn't come up with myself," as he put it.
The Wii U launches in North America on Nov. 18, with a wide variety of third-party games set to be available on launch day.
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