The team at Peter Molyneux's 22 Cans are "working overnight" to handle Curiosity's server issues after it was overwhelmed by the number of people trying to play the studio's experiment.
As of 5 p.m. ET last night, Molyneux tweeted that 80 million cubes had been tapped from the giant black cube in the center of a white virtual room. The free iOS, Windows and Android game was developed around the idea of curiosity and encourages players to chisel away at it to reveal what is at the center of the cube.
Curiosity experienced server connectivity issues last night, which prompted Molyneux to publish the tweets below.
#1 – I now understand what's going on, basically we and our server are overwhelmed by the number of people trying out the experiment.
#2 – after a little cry I am immensly grateful to everyone for their patience, the six of us are working overnight to keep the service going
#3 – We're also working on an update that will fix the problem.
#4 – Everyone please remember something as concurrent as this has never been attempted before, and we're just a tiny company.
#5 – 80m cubes tapped!!! I am totally blown away can't wait to share stats
#6 – What we've learned so far is amazing and we'll share all of this but first we must fix the problems. SO SO SO sorry but please be patient.
#7 – What makes this so scary, because we want to keep the cube active we are having to make changes on the server live. Praying to the gods
At the moment is appears that some people are still able to access Curiosity while others are having trouble connecting to the server. We will update this post when more information is available.
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