BioWare Mythic is now known as simply Mythic, after undergoing a name change this week, the company announced on its official Warhammer Online website.
"In the wake of a new focus our studio has recently changed its name from BioWare Mythic to Mythic," reads a statement from the developer. "Everything else stays the same - our passionate teams will continue to support and develop our existing titles as well as working on some new and exciting projects."
Mythic's history of name changes stems back to 2006 when the company was purchased by EA. After adopting the name EA Mythic for two years, the studio reverted back to its original name in 2008, Mythic Entertainment. The following year it was announced Mythic and BioWare would combine forces as part of an RPG/MMORPG division helmed by BioWare's Dr. Ray Muzyka.
"We certainly are back to being Mythic, its awesome!" confirmed Mythic creative director Paul Barnett on his Twitter account.
In September, BioWare co-founders Ray Muzyka and Greg Zeschuk announced their retirement from the company founded in 1995. According to Muzyka, his decision to leave BioWare was influenced by an interest in investing time into social impact investing. Zeschek stated he plans to create a web-based interview show about beer. General manager of BioWare Edmonton and Montreal, Aaryn Flyn, wrote that BioWare will still continue on the legacy of its founders without them.
"This has been an incredibly difficult decision to make; after thinking about it for many months, I made the decision to retire from videogames back in early April 2012 - at that time I provided six months' notice to EA, to help enable a solid transition for my teams at BioWare," Muzyka wrote.
Mythic is currently developing Ultima Forever, a free-to-play remake of Ultima 4: Quest of the Avatar. Earlier last month, Barnett presented a speech at GDC Online detailing the difficulties the studio overcame in attempting to create the new Ultima title, which involved a number of development restarts and a near-cancellation of the project.
- Divinity: Original Sin review: next to godliness
- If Sony wants PlayStation Now to succeed, it has to treat us better than GameStop
- Rogue Legacy survival guide: How to keep that family tree growing
- What does it really cost to open an indie studio? All your money, most of your life
- Gearbox fights back in Aliens suit, says it paid millions of its own cash to finish game
- Kickstarter suspends accused Airbnb squatter's game project
- If you watch one 16-minute a cappella history of video games, make it this one
- Killer Instinct's first season is coming to retail with a TJ Combo combo
- Watch The Sims 4's emotional new trailer
- Destiny doesn't end when its story does, and Bungie thinks you'll keep coming back