The initial development of BioShock Infinite changed the corporate culture of developer Irrational Games, studio president Ken Levine told Joystiq.
When the studio first expanded to take on development of BioShock Infinite, Irrational grew from a team of roughly 30 to nearly 200 staff members. According to Levine, this resulted in a high turnover rate of employees, stating "when you work at a company, people leave and people join. We were up to almost two hundred people at one point and just mathematically you're going to have some turnover."
"That's when things got a little complicated on the management side," said Levine, "because you have to develop structures we had never really developed before. You have 180 people or something. When you have 30 people you know everybody. When you have 180 it gets more complicated and you have to start figuring out how to keep your culture while growing these structures while building the video game all at the same time."
Former Epic Games director of production Rod Fergusson was recently added to the team, which Levine says was an opportunity he felt he needed to explore.
"When you get a chance to hire and bring on board a guy like Rod Fergusson to work on BioShock Infinite, you're a fool if you don't do that," said Levine. He added that while he learns from the entire team, "Rod has just so much experience he really brought a lot to the table. I think he made it an even better game. Everything benefited from having him on board."
BioShock Infinite will launch on Xbox 360, PS3 and PC. The game was recently delayed until March 26, 2013.
- Police investigating Comic-Con cosplay assault, photographer arrested
- The front lines: How a beta makes a game better
- PlayStation Now rentals cost $2.99 for four hours play, but everything could be changing
- Twitter can fix its harassment problem, but why mess with success?
- A video history of Crytek in two minutes