Ken Levine 'put a premium' on a strong story in BioShock Infinite

BioShock Infinite creative director Ken Levine believes that video game creators should be able to explore whatever issues they want, and if publishers are reluctant to allow it on big-budget titles, it's because they're underestimating their audience, according to an interview with Joystiq.

"For my own personal tastes," he said, "I'm not afraid of any topic, or I wouldn't walk away from any ... controversial topic."

When it comes to making big-budget games, Levine realizes it's vital for a higher-up official at the studio to have the clout that allows them to argue in favor of spending as much time and money on story as on gameplay elements. "Unless you have somebody very senior at the company who's really passionate about it, story sort of gets short shrift a lot of times," he explained.

He also understands that he's fortunate to be in that position as president of Irrational Games: "I can help determine how resources are spent, and I can put a premium on making sure the narrative is what I think the audience for BioShock wants." It's not just figuring out which issues to tackle, either. "You could do all those [BioShock] themes," he explained, "but how you do them is almost ... is way more important than what you decide to do."

BioShock Infinite is set for release on March 26, 2013, on PC, Xbox 360 and PlayStation 3. For more details, check out our hands-on preview from last week.

Read These Next

Latest Discussions

X
Log In Sign Up

forgot?
Log In Sign Up

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

Spinner

Authenticating

Great!

Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.

tracking_pixel_5353_tracker