The Walking Dead: Survival Instinct is about 'choice and consequence'

While Terminal Reality's The Walking Dead: Survival Instinct is a very different kind of game from Telltale's The Walking Dead — it's a first-person shooter instead of a story-driven adventure game — both titles are about "choice and consequence," reports IGN.

The studio isn't building a run-and-gun experience; instead, Terminal Reality is basing Survival Instinct on the Walking Dead AMC television series, in which the character of Rick Grimes almost dies at the hands of only three zombies. "That was, like, our goal from the get-go," senior artist Glenn Gamble told IGN on Up at Noon. "How do you make three walkers really, really threatening?"

According to Gamble, Survival Instinct actively discourages engaging walkers directly with hand-to-hand combat or guns. But you'll be forced to encounter them as you search for supplies such as fuel and food, which are all shared among your band of survivors. That means you'll have to make hard choices about picking up more folks on the road, and about sending those party members on their own foraging missions. What if you send one out with a weapon, and she never comes back — or returns wounded, and needs food (which provides health in the game) to recover?

Your own missions consist of two different setups: choosing between two destinations (like a sheriff's station and camp) and seeing what you find there, and "road events" — like a highway clogged with disabled cars — which pop up as you're traveling through the Georgia countryside. All these sequences present you with rock-and-a-hard-place options, and while it sounds like the game's ending is a fixed point, players' paths to it may vary greatly.

The Walking Dead: Survival Instinct, published by Activision, is set for release on Windows PC, Xbox 360 and PlayStation 3 in 2013. For more details, read IGN's preview here and watch today's episode of Up at Noon above.

More from Polygon

The Sims 4 Gameplay Video

  • The horror of Five Nights at Freddy's

  • Dark Souls 2: Crown of the Old Iron King Overview

  • Spacecom: a fast 4X built for multiplayer

  • Pillars of Eternity builds on role-playing classics

Latest Discussions

Log In Sign Up

Log In Sign Up

Please choose a new Polygon username and password

As part of the new Polygon launch, prior users will need to choose a permanent username, along with a new password.

Your username will be used to login to Polygon going forward.

I already have a Vox Media account!

Verify Vox Media account

Please login to your Vox Media account. This account will be linked to your previously existing Eater account.

Please choose a new Polygon username and password

As part of the new Polygon launch, prior MT authors will need to choose a new username and password.

Your username will be used to login to Polygon going forward.

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.



Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.