Project Eternity's art director reveals early character and environment models

Project Eternity's art director, Rob Nesler, revealed some early artwork today from Obsidian Entertainment's upcoming role-playing game in its official forum.

The team created the artwork using Maya, software it recently switched to but "nobody really knows how to use." Presented with watermarks that describe each as a work in progress, Nesler provides examples of character and environment models.

The RPG was funded by an enormously successful Kickstarter project, which reached its $1.1 million funding goal goal in its first 24 hours. After setting and meeting a series of stretch goals, it ended its campaign with $3,336,371.

Obsidian revealed the game's first art asset in October. You can check out today's artwork in the forum post.

More from Polygon

Hearthstone - Plague Quarter gameplay video

  • A guided video tour of an Unreal Tournament map

  • Freedom Planet gameplay video

  • Adventure Time trailer

  • Hearthstone: Naxxramas Overview

Latest Discussions

Log In Sign Up

Log In Sign Up

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.



Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.