What is 'Call of Duty: Black Ops 2's Strike Force? Treyarch Studio Head Mark Lamia explains
Treyarch Studio Head Mark Lamia tells us about the new Call of Duty: Black Ops 2 single-player missions, Strike Froce.
You've read our intensive Call of Duty: Black Ops 2 info dump and you want to know even more about the new single-player Strike Force missions. Understandable. They may be the strangest, gutsiest, most innovative addition to single-player Call of Duty since, well, the first Call of Duty.
We spoke with Treyarch Studio Head Mark Lamia about the mode, its origin and the criticism that Call of Duty is a linear FPS.
"You can take over any of your team members and they have different weapons. You can take over any of the tools on the battlefield, so any of the drone technology.
"I think that's the other thing," says Lamia, "when you're talking about adding drones and advanced robotics into the gameplay, what that also means is, if you're a game designer, all kinds of new gameplay to both fight against and -- so there's new A.I. and new strategies to take it out -- but also, in the case of the Strike Force missions, if you want to take over and play, that's entirely new gameplay for you."
Basically, the designers are tasked with creating not just defense, but also offense for each soldier and machine.
"These are great levels," says Lamia, "because you're going to be able to go back and play them, you can play them on different difficulty levels. If you're playing the campaign, and you're moving through, you can go back later to play the other levels to try them out."
It's tempting to hear about Strike Force and assume it's a response to criticism's that the franchise has become too linear. Lamia says, "I think it absolutely answers critics that way," but it "wasn't necessarily the motivation behind it."
Any chance we'll see people go head to head? "You never know where these things go," says Lamia.
In This Storystream:
'Call of Duty: Black Ops 2': Everything you need to know
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Sep 27 2012, 11:00a 'Call of Duty: Black Ops 2' multiplayer: but wait, there's more
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Sep 26 2012, 1:00p 'Call of Duty: Black Ops 2' Zombies grows with story-driven campaign, 8-player versus mode
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Aug 21 2012, 11:13a 'Black Ops 2' establishes Treyarch's identity in the shared Call of Duty franchise
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Aug 15 2012, 1:00p See 'Call of Duty: Black Ops 2's' new shoutcasting tools in action
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Aug 15 2012, 9:51a Activision confirms the death of deathstreaks in 'Black Ops 2'
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Aug 15 2012, 9:00a 'Call of Duty: Black Ops 2' multiplayer helps you find your playstyle
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Aug 15 2012, 7:57a 'Black Ops: Declassified' uses old-school Create-A-Class, not Pick 10
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Aug 14 2012, 3:20a All of the 'Call of Duty: Black Ops 2' Create-a-Class options (so far)
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Aug 14 2012, 2:00a 'Call of Duty: Black Ops 2' embraces eSports with built-in broadcasting, seasonal league play
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May 2 2012, 12:00a An introduction to 'Call of Duty: Black Ops 2' with Treyarch Studio Head Mark Lamia
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May 2 2012, 12:00a What is 'Call of Duty: Black Ops 2's Strike Force? Treyarch Studio Head Mark Lamia explains
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May 2 2012, 12:00a Just how zany is the futuristic setting of 'Call of Duty: Black Ops 2'? We talk with Treyarch Studio Head Mark Lamia
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May 2 2012, 12:00a 'Black Ops 2' Sound Designer will interrupt his family vacation for your aural pleasure
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May 1 2012, 11:39p Black Ops 2 "documentary" examines the frightening reality that shaped the game
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May 1 2012, 7:55p 'Call of Duty: Black Ops 2' trailer details drone army and hacker threat, makes mysterious nod to 1986
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