Wii U GamePad controller hands-on
The version that will ship with the diminutive console has vastly improved thumbsticks that can also be pressed in to serve as buttons, a sleeker body and molded grips.
Viewed side-by-side with its prototype predecessor, the sleeker retail version of the Wii U's GamePad may look like a device subtly changed.
But those minor tweaks to the touchscreen-sporting controller add up.
The version that will ship with the diminutive console has vastly improved thumbsticks that can also be pressed in to serve as buttons, a sleeker body, and molded grips.
Perhaps the most significant change to the Wii U's controller, though, is that gamers will be able to use two of them with the console.
Last year's unveiling of the GamePad — a video game controller that packs motion controls, touchscreen controls, a camera, thumbsticks and a bevy of buttons into an oversized device — included news that the Wii U could only support one of the special devices. Other players, Nintendo said at the time, would have to play games using simply the Wii Remote.
But during a private meeting with Nintendo prior to today's press conference, Nintendo officials told Polygon that the final version of the Wii U will support up to two GamePads, though they wouldn't say how many would ship with the console when it goes on sale. They also declined to say how much or when the console would go on sale.
During the hour-long meeting, which took place in a metal room with a locking hatch for a door specially designed to block all radio frequency signals, Nintendo representatives reiterated some of the information unveiled by Nintendo president Satoru Iwata days earlier during a video presentation.
Nintendo's Wii U console experience is built on three pillars: Social interaction, entertainment, and games, they said.
At the heart of all three experiences, though, is the Wii U's unique GamePad.
Last year's prototype GamePad sported twin disc-like "circle pads" sliders instead of true analog thumbsticks. The design allowed Nintendo to create a controller that they believed was more aesthetically pleasing, but that gamers didn't respond well to. The design also didn't include the ability to press down on a thumbstick as an extra button press, a feature built into both the Xbox 360 and PlayStation 3 controllers.
The final design fixes that issue by replacing the sliders with rubberized thumbsticks. The sticks will feel very familiar to gamers accustomed to the thumbsticks found on both the Xbox 360 and PS3 controllers.
The GamePad's original design, while relatively sleek, also felt precarious when holding the controller sideways, something some games require.
This retail design solves that issue with plastic molded grips built into the backside of the controller. A ridge of plastic about a quarter of the way up from the bottom of the back of the device can be easily gripped when holding the controller sideways.
Interestingly, the ridge of molding has several holes built into it, one of which looks like a place to screw in a metal bolt, or perhaps a tripod or stand.
While the new thumbsticks may be the most noticeable physical change to the controller, it's not the only one Nintendo made: the final GamePad design has redesigned shoulder buttons; the face buttons and direction pad have been slightly moved toward the screen and redesigned; and the final design also now includes a near field communication (NFC) button, enabling Skylanders-esque functionality. While the controller still has a 6.2-inch touchscreen, the overall device is a little bit longer and a little bit thinner.
The end result is a controller that feels very comfortable to hold and game with.
We tried our hands at a number of games, holding the controller regularly to play motion and touch games as well as standard games without any difficulty. We also tried playing games that required holding the controller sideways, and still didn't run into any issues.
Playing games on the touchscreen, with the television off, was also a hitch-free, slightly surprising experience with the game's diminutive, HD graphics running without any snags.
In This Storystream:
E3 2012: Wii U coverage
-
Jun 15, 11:34a Video: Nintendo Besties Booth Tour
-
Jun 7, 5:06p 'Wii Fit U' cleverly integrates GamePad into workouts, blasts quads
-
Jun 7, 2:00p 'New Super Mario Bros. U' producer talks flying squirrel controls, Miyamoto
-
Jun 7, 12:56p Nintendo will moderate all Miiverse comments by hand
-
Jun 7, 5:30a 'TANK! TANK! TANK!' is a solid party game for the Wii U
-
Jun 6, 11:13p E3 Day 2: Live From The Loft!
-
Jun 6, 3:57p Project P-100 for Wii U saves E3 with a pint-sized team of avengers
-
Jun 5, 9:59p Game & Wario brings hints of Pokémon Snap, WarioWare to Wii U
-
Jun 5, 7:31p 'Pikmin 3' is a return to, well, 'Pikmin'
-
Jun 5, 5:40p 'ZombiU' is proof Wii U's controls can be more than a gimmick
-
Jun 5, 3:01p 'Trine 2: Director's Cut' adds new modes and expansion content for Wii U
-
Jun 5, 2:58p 'TANK! TANK! TANK!' Shoot! Shoot! Shoot!
-
Jun 5, 2:28p Wii U: the full games list
-
Jun 5, 1:59p Project P-100 for Wii U coming from Platinum Games and Nintendo
-
Jun 5, 1:51p Wii U pedometer announced after Nintendo's E3 press conference
-
Jun 5, 1:28p Panorama View announced for Wii U
-
Jun 5, 1:01p Nintendo Land for Wii U brings mini-games based on Zelda, Donkey Kong to showcase GamePad
-
Jun 5, 1:00p Wii U GamePad controller hands-on
-
Jun 5, 12:59p Ubisoft's Wii U lineup
-
Jun 5, 12:59p 'ZombiU' uses the Wii U GamePad to fight and become zombies
-
Jun 5, 12:52p 'LEGO City: Undercover' coming to Nintendo Wii U
-
Jun 5, 12:48p 'Sing' bringing karaoke to Wii U
-
Jun 5, 12:39p Wii Fit U shown at Nintendo's E3 press briefing
-
Jun 5, 12:30p 'Scribblenauts Unlimited' announced for Wii U
-
Jun 5, 12:25p Batman Arkham City: Armored Edition announced for Wii U
-
Jun 5, 12:22p Wii U supports two GamePads, Nintendo confirms
-
Jun 5, 12:16p Nintendo E3 2012 press conference live video
-
Jun 5, 12:06p 'Pikmin 3' announced for Wii U
-
Jun 4, 6:58p Rayman Legends for Wii U features GamePad controlled lightning bug
-
Jun 4, 6:55p 'Rabbids Land' revealed during Ubisoft E3 press conference, coming to Wii U
-
Jun 4, 6:42p Ubisoft announces ZombiU exclusively for Wii U
-
Jun 4, 6:42p Just Dance 4 dancing to Wii U
-
Jun 3, 6:20p Wii U's online gaming and 'Miiverse' outlined, including video chat and web client
There are 52 Comments.
Shortcuts to mastering the comment thread. Use wisely.
C - Next Comment
X - Mark as Read
R - Reply
Z - Mark Read & Next
Shift + C - Previous
Shift + A - Mark All Read
Comment Settings
Live comment alert: Hide it!
Comments for this post are closed.
Active Discussions
Soviet Videogameland: Perestroika
in Polynauts by xMP44x
Polygon Daily: The Weekend Edition (May 19-20)
in Off-topic by Shaun McIlroy
Revolurt's Eastern Game Report 5/13 Edition
in Polynauts by Revolurt
NVidia Shield
in Windows by Kevris
What is the best looking console?
in Polynauts by mattwhite924