Video games don't create violence in society, they reflect it
Last week the long-debated subject of violence in video games hit a crescendo of sorts. A topic often debated among game makers, game players, parents and politicians found itself at the center of a discussion in the White House about the broader topic of violence in America.
Is the video game industry, as the National Rifle Association recently claimed, a "callous, corrupting shadow industry that sells and sows violence against its own people?"
Of course not. The more reasonable question is: Are video games too violent?
Video games, like many forms of artistic expression, sometimes deal with the struggles of society. Games like Call of Duty or Battlefield or Medal of Honor are in some ways the byproducts of America's current War on Terror, existing in part to explore a fascination with military conflicts in the Middle East and abroad.
"Media always has something to say about our society," said Leigh Alexander, Gamaustra editor-at-large. "Popular high-end television — say, Girls, or Game of Thrones, to grab some easy examples — currently deals with social roles, class issues and the position of women in society, across an election year that had much to do with social issues and the politicization of women's rights. We can always take the pulse of our times in popular media, and in light of that I think violent games can never be 'just for fun,' meaningless or existing in some context-less vacuum."
Kate Edwards, president of the International Game Developers Association, says that game developers are very aware of the use of violence in their games.
"On the issue of violence, I think most game designers are cognizant of the role that violent actions serve in their games' stories."
"Developers consider many complex social issues that may arise in their games," she said. "On the issue of violence, I think most game designers are cognizant of the role that violent actions serve in their games' stories, very similar to how a film's scriptwriter or a book's author leverages such acts to serve the stories they wish to tell. Having worked on many major game titles over the years, I can attest firsthand that the writers, designers and developers are usually very conscientious of their craft and how certain actions — violent or not — serve the purpose of their games."
While Edwards feels that asking what responsibilities specifically game makers have to society is unfair, she said the broader question of what responsibilities artists have in their craft is a relevant one.
"I think in the broader context most people would agree that they have to be true to their artistic vision as part of a broader creative expression of our culture," she said. "The decision to accept or reject that artistic content is at the discretion of a consumer's own preferences, or if they're young, at the discretion of their parents to decide what is appropriate."
In many ways, the artists' greatest responsibility is to themselves.
Markus Persson, the Swedish developer behind the massively popular, mostly violence-free building game Minecraft, agrees.
"A lot of game developers are game developers because they're passionate about games," he said. "They make the games they want to play themselves, and as adults, these games might not be the same as the games children want to play. Personally, I did not create Minecraft in an attempt to cater to kids, but rather just made a game that I wanted to play myself.
"Creators have no responsibility towards anyone to do anything; they should simply express themselves as much as they can through the means they choose. Some material produced might not be suitable for children, and that can be regulated with a rating system and responsible parents."
And perhaps that's the more important point: Not all video games are for everyone and not all of them are violent. The game industry produces a surprisingly eclectic mix of titles.
"The role of violence in storytelling is as old as human history, and it has long served a purpose in conveying values of honesty, courage, confidence and perseverance."
Nearly 18 million copies of Minecraft have been sold. While last year's top-selling games included Call of Duty: Black Ops 2 and Call of Duty: Modern Warfare 3, half of the top games of 2012 weren't violent. Those non-violent games include sports titles, dancing games, even a Lego game. And that's just counting games sold in stores in the U.S. When you start to look at mobile gaming, where Angry Birds remains the king of the platform, overtly violent games become even less prevalent. Stepping back to look at the history of video games shows you that gaming has always had a diverse selection of experiences.
"If you look at some of the most popular video games in history on a global scale (based on units sold), the list will include titles such as Wii Sports, The Sims, Super Mario Brothers, the Pokémon series and Tetris," the IGDA's Edwards said. "I personally feel that the video game medium is as diverse in its range of content as other forms of popular media."
The real difference between video games and most movies or books is that video games give you choices. You can choose to derail the nuanced narrative of a game developer, to side-step the inherent morality of a game, to introduce violent acts where none are meant to exist.
That violence exists in a virtual world meant to simulate the real, violent one in which we live shouldn't come as a surprise. That some people find only bloodshed when they peer through this modern-day looking glass probably says more about them than it does the games they're playing.
"The role of violence in storytelling is as old as human history, and it has long served a purpose in conveying values of honesty, courage, confidence and perseverance," Edwards said. "If games were the first medium to have a compelling influence over society, I could understand the obsession with imbuing them with powerful qualities of changing human behavior at a fundamental level. But this is not the case. As one of the more recent forms of artistic expression, games and their interactivity are providing us with a new way to explore ancient themes. I for one welcome more research into their uniqueness and their potential influence, as has already been profusely explored for the printed word, the film and other media."
Good Game is an internationally syndicated weekly news and opinion column about the big stories of the week in the gaming industry and its bigger impact on things to come. Brian Crecente is a founding News Editor of Polygon.
In This Storystream:
In the wake of tragedy, violence in games under scrutiny
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Feb 15, 5:30a Pastor of church affected by shooting blames video games for mass shooting violence
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Feb 13, 8:30a Violent video game sales coincide with drop in violent youth crimes, according to study
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Feb 10, 3:30p Nancy Pelosi disagrees that video games are the cause of violence
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Feb 6, 4:30p Conn. lawmaker proposes video game tax to educate families about the 'danger of violent video games'
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Feb 4, 3:17p National Coalition Against Censorship reacts to public library policy against video games
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Feb 2, 9:30a CNN host blames video games for violence despite expert disagreeing
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Jan 31, 10:00p Video games fund gun manufacturers, according to report
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Jan 30, 2:10p Anti-censorship group blasts removal of games from Massachusetts rest stops
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Jan 30, 2:05p Video games 'a bigger problem than guns,' says U.S. Senator Lamar Alexander
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Jan 30, 12:15a Calif. State Senator apologizes for saying that gamers have 'no credibility' in the discussion on violent entertainment
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Jan 26, 3:00p National Amusements theater chain reassessing violent video games in lobbies
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Jan 26, 2:00p Disney CEO Bob Iger examining violence in Disney video games
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Jan 26, 10:00a Calif. state Senator says gamers have 'no credibility' and a 'lust for violence'
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Jan 25, 4:30p Senator links video games, assault rifles and Sandy Hook shootings
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Jan 25, 7:40a Bill calling for study of violent video games reintroduced to Congress
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Jan 24, 4:25p 'We shouldn't be afraid of the facts,' says Vice President Biden on violent video game research
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Jan 22, 2:30p Creators of violent video games are 'electronic child molesters,' says Ralph Nader
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Jan 20, 10:33a Video games 'destigmatize' violence, says Connecticut governor
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Jan 19, 10:30a Time Warner Cable banning select gun ads
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Jan 16, 10:35p New bill proposes video game rating labels, prohibiting 'adult-rated' game sales to minors
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Jan 16, 5:36p Sources: CDC believes link between media and violence still needs research
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Jan 16, 1:30p Missouri House member sponsors bill for a 'violent video game' tax
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Jan 16, 11:57a Obama calls for research into link between video games, 'media images' and violence
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Jan 16, 9:09a Apple changes age rating for NRA's practice range game
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Jan 15, 4:41p Stephen Colbert recalls urban planning craze spawned by SimCity
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Jan 14, 1:15p NRA: Practice Range educational game now available on iOS
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Jan 14, 11:46a Video games don't create violence in society, they reflect it
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Jan 14, 9:32a Massachusetts town to launch rewards program for turning in violent media and toys
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Jan 11, 10:15p Video game industry emerges from White House meetings unscathed
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Jan 11, 2:31p Activision, EA, Epic, Take-Two and others join industry association in Biden meeting (Update)
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Jan 11, 2:30p Massachusetts Dept. of Transportation pulls violent games out of state-owned rest stops
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Jan 11, 10:30a ECA urges Vice President to not blame games for violence, support public's right to access them
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Jan 10, 7:33p ESA president, scholars will be among those meeting with Biden about video games
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Jan 10, 6:48p SurveyUSA finds that 89 percent of parents nationwide believe violent games are a problem
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Jan 10, 12:15p International Game Developers Association offers to help Biden on gun violence task force
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Jan 10, 10:31a Bill calling for study of violent video games is dead, but will be reintroduced this month
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Jan 10, 8:28a Jon Stewart: It's time we talk about guns, not just video games and culture
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Jan 9, 11:43a Connecticut town cancels plan to collect and destroy violent video games
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Jan 9, 9:24a Gov. Christie says guns, drugs, mental illness and video games need to be examined in wake of shooting
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Jan 8, 8:20p U.S. Vice President Joe Biden to meet with video game industry reps to discuss gun violence
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Jan 8, 8:49a Merchants association warns Vice President Biden that blaming violent media can distract from meaningful change
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Jan 7, 12:35p How to talk to your children about their gaming habits
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Jan 4, 12:55p Leading media violence expert warns town that game burning could do more harm than good
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Jan 2, 1:44p Connecticut town holds drive to collect and destroy violent video games
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Dec 26, 2:30p Investor site Motley Fool examines video game and gun company stocks in wake of shooting
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Dec 26, 11:00a EA removes links to weapon companies from Medal of Honor Warfighter website
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Dec 23, 11:30a ACLU warns against blaming video games for Newtown tragedy too quickly
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Dec 23, 8:30a Newtown boy starts 'Played Out,' asks kids to toss violent games
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Dec 22, 8:30a California senator calls NRA's reaction to violent games 'pathetic and unacceptable'
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Dec 21, 7:19p What is Kindergarten Killer, the NRA's showpiece for video game violence?
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Dec 21, 6:26p Online shooter cease-fire creator touts 'an ocean of peace'
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Dec 21, 11:19a National Rifle Association exec blames video games for 'selling violence' to children
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Dec 19, 3:30p West Virginia Sen. Rockefeller introduces bill for study of violent video games' effects (update)
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Dec 17, 4:40p Gamers call for an online cease-fire in wake of Sandy Hook massacre
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