Activision Blizzard to show next-gen character rendering tech at GDC
This year's Game Developers Conference will offer attendees a peek at Activision Blizzard's research and development efforts in creating photorealistic characters for next-generation games and hardware.
Researcher Jorge Jimenez will present high-quality next-generation shading techniques running on a "plausible game rig" to show Activision Blizzard's "first step toward achieving truly believable characters." Jimenez's talk, "Photorealistic Eyes Rendering and Deformation," will touch on subsurface scattering rendering, eye shading, anti-aliasing, depth of field and film grain — real-time rendering techniques aimed at overcoming the uncanny valley.
Jimenez is a real-time graphics researcher who joined Activision Blizzard in 2012. He blogs about real-time graphics R&D at his website, which touches on some of the techniques he'll present at GDC 2013.
GDC 2013 will take place in San Francisco from March 25 to 29.
There are 28 Comments.
Shortcuts to mastering the comment thread. Use wisely.
C - Next Comment
X - Mark as Read
R - Reply
Z - Mark Read & Next
Shift + C - Previous
Shift + A - Mark All Read
Comment Settings
Live comment alert: Hide it!
Comments for this post are closed.