SimCity: City sizes are a performance trade-off

The city sizes of Maxis' upcoming SimCity will be limited to ensure that the game can run smoothly on ordinary computers, according to creative director Ocean Quigley.

Speaking to Inc Gamers, Quigley said that because of the detail and high visual fidelity presented by the game's GlassBox Engine, the team decided to restrict the size of the cities so that players with ordinary computers can enjoy the game's complexity.

"The most important thing about SimCity is the depth and fidelity of the simulation underneath it," Quigley said. "So it's a matter of trade-offs. The game has to run smoothly on ordinary computers, and I decided that it's better to make cities with dense activity and visual detail over cities that are sprawling, but low resolution and inert."

Quigley said in a tweet that the city sizes will be similar to the medium cities in SimCity 4, adding that as computers become more powerful in the future the development team could potentially create bigger cities.

SimCity will release on Windows PC on March 6 in North America and March 8 in Europe. A Mac version is yet to have its release date confirmed.

More from Polygon

Enemy Starfighter: Homeworld from inside a fighter

  • Call of Duty: Advanced Warfare gameplay trailer

  • Diablo 3 - Xbox One vs. PC comparison

  • Hearthstone - Military Quarter gameplay video

  • Elite: Dangerous Overview video

Latest Discussions

X
Log In Sign Up

forgot?
Log In Sign Up

Please choose a new Polygon username and password

As part of the new Polygon launch, prior users will need to choose a permanent username, along with a new password.

Your username will be used to login to Polygon going forward.

I already have a Vox Media account!

Verify Vox Media account

Please login to your Vox Media account. This account will be linked to your previously existing Eater account.

Please choose a new Polygon username and password

As part of the new Polygon launch, prior MT authors will need to choose a new username and password.

Your username will be used to login to Polygon going forward.

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.
Spinner.vc97ec6e

Authenticating

Great!

Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.

tracking_pixel_5353_tracker