DayZ undergoing server and customization changes, closed testing currently underway

Zombie survival MMO DayZ is undergoing big changes to its server setup, lighting system and player customization options, and a round of internal testing has begun within developer Bohemia Interactive, creator Dean Hall wrote in a post to the game's official Tumblr today.

According to Hall, Bohemia has been working with Valve to make sure its new server system will work with Steam, and will ensure it is fully integrated and operational before launching a public beta test. In response to criticism that DayZ would launch on servers without "anti-hack mechanisms," Hall states that the game's servers will control the flow of updates between the server and client, and players will no longer receive all information straight to their computers, opening the opportunity to use cheats.

"We are exploring spawning all zombies and loot at the start of server initialization, again a huge departure from the previous mechanism," Hall wrote. "This solves many design and technical issues with the spawning and respawning of equipment, such as being able to metagame by telling whether players are in a village by seeing zombie's [sic] have spawned."

Bohemia has also made changes to the game's lighting system in an effort to improve overall visuals and make the look more "striking." A new volumetric cloud system has also been put in place, which will scatter slow-floating clouds across the world's skies.

Over the next few months, Hall says the design team will focus on creating detailed character customization options before moving on to vehicle customization and lastly base building before the end of the year. Hall plans to have characters start DayZ as clean slates, and change over time through interaction with the environment and decision-making.

"At no point in development, have I been as excited as I am right now," wrote Hall. "The risks we took with the direction have paid off. The engine and approach of the game is now entirely DayZ's own, it is striking out into it's own territory as a project."

More from Polygon

German and Russian armor clash in Combat Mission: Red Thunder

  • Tour the 1 KB hard drive built inside Minecraft

  • Enemy Starfighter: Homeworld from inside a fighter

  • Call of Duty: Advanced Warfare gameplay trailer

  • Diablo 3 - Xbox One vs. PC comparison

Latest Discussions

Log In Sign Up

Log In Sign Up

Please choose a new Polygon username and password

As part of the new Polygon launch, prior users will need to choose a permanent username, along with a new password.

Your username will be used to login to Polygon going forward.

I already have a Vox Media account!

Verify Vox Media account

Please login to your Vox Media account. This account will be linked to your previously existing Eater account.

Please choose a new Polygon username and password

As part of the new Polygon launch, prior MT authors will need to choose a new username and password.

Your username will be used to login to Polygon going forward.

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.



Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.