This year's Game Developer's Conference will feature four Classic Games Postmortems, including developers of "some of the industry's most influential landmark titles," according to a press release from the conference's organizers.
The Classic Games Postmortems will involve Franz Lanzinger, the original designer and programmer of Crystal Castles, Robyn Miller, co-director of Myst, Bill Budge, developer of Pinball Construction Set and Julian Gollop, who helped design, program and draw X-COM: UFO Defense.
"The four titles are so diverse and each one helped shape new game genres that are still popular today," said Meggan Scavio , GDC general manager. "It's always fascinating to see original design documents from influential titles resurfaced and to hear from the creators of iconic titles that we grew up with pass on their knowledge to the next generation of game developers."
GDC will take place from March 25 - 29 at the Moscone Convention Center in San Francisco, Calif., and Polygon will be on the floor to bring you all the news. Other panels include speakers like 343 Industries' Scott Warner, who will discuss designing new enemies in Halo 4, Bungie design director Joe Staten and art director Christopher Barrett, who will discuss Destiny and Ubisoft's Jean-Francois St-Amour, who will discuss the rendering techniques used in Assassin's Creed 3.