The Castle Doctrine players are anonymous, game features permadeath

Players of the upcoming massively multiplayer online game The Castle Doctrine will never see other characters in-game, independent developer Jason Rohrer revealed during an interview with Rock, Paper, Shotgun.

Rohrer's latest game revolves around burglary, and as such will never occur when players are home. But The Castle Doctrine does provide security tapes that will capture the event.

"... When you leave your home, when you go to sleep at night, log out of the game, or you go out of your house to go rob somebody else's house, then your house is open to being robbed by somebody else while you're not there," Rohrer said. "Then you return to your house to see the results of that robbery."

Rohrer also revealed that players will be anonymous in-game and death is permanent. Additionally, a spouse and child enter the equation as players must find ways to protect them from incoming robbers.

"They're not player characters, they're not controlled by anybody else," Rohrer said. "You get to place them in your house ... so you have this unique little family, and you want to protect them because they're unique. If they get killed, they're gone forever and you'll miss them, right?"

The Castle Doctrine was announced in October of 2012. The game will release for Mac, Windows and Linux.

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