Super Hexagon developer cancels Nexus City and its spin-off to start with a clean slate

Super Hexagon developer Terry Cavanagh has abandoned Nexus City, a role-playing game he was working on with writer Jonas Kyratzes, because "the momentum is long gone now" and he has decided to move onto other things.

Posting to his personal blog, Cavanagh writes that Nexus City began as a very small game but grew out of control, weighing heavily on his mind.

I've been thinking of Nexus City as "the thing I'm working on" since 2010. As a result, for a long time now, I've felt like I wasn't really in control of what I can work on. Promising games would come along, and I'd stop myself from getting too deep into them, because I had to finish Nexus City first. Everything became a big ordered list of what I could work on and when, how long I could spend on it. It's only when a project like Super Hexagon came along, and forced itself on me — became too much to ignore, that I was able to turn that part of my head off. And I could do it, but even then I constantly had that pressure — when this is done, I need to get back to Nexus City.

I don't think that's creatively healthy.


Cavanagh has decided to stop working on Nexus City and its spin-off, Selma's Story and take some time off. He writes: "After that? I don't really know! I have a clean slate again for the first time in a very long time, and I'm very excited about that."

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