I'm conflicted: On the one hand I love Call of Duty multiplayer. The sheer gaminess of it sunk its hooks into me long ago. But I also happen to be a huge fan of smart, narratively driven games.
Call of Duty presents this struggle of gameplay versus storytelling as a dichotomy of sorts: There is a wall between the single-player, narratively driven experience and the game's endlessly replayable multiplayer.
But that's not always the case. Plenty of game developers strive to marry the two with differing degrees of success. Just last week, BioShock's Ken Levine talked about a thought experiment he's been tinkering with, an idea that he believes will help make games endlessly replayable not through multiplayer matches, but through narrative using something he calls narrative Legos.
If this is your first episode, Friends List is a daily web series in which members of Polygon's editorial staff answer an important, unusual or agitating question related to video games. The goal is to give Polygon's many team members across the globe an opportunity to speak with you directly via video.
Today, I'm joined by senior reporter Colin Campbell to answer this question: Are mechanics or storytelling more important in games? The episode will begin at 2:35 p.m. ET and will be available via YouTube following the recording.
Share your opinion in the comments. We'll field some questions at the end of the episode.
- Anime, Cartoons, Comics! Plight No. 2, Vol. 17 - Heart Containers
- Pokémon Discussions: Summer into Fall
- Pokegon Daily Open Thread: Double Sabre - Fri Aug 22
- Join the Polynauts Destiny clan today
- Polynauts Fantasy Football League
- What "Console Wars" taught me about myself and being a fanboy
- Anime You Might Not Have Tried/Heard of #9
- 'Goodbye Polygon,' said Frushtick
- I've experienced the Pokémon World Championships, and you should too
- Games with great Sound Design