The Legend of Zelda: The Wind Waker HD, a Wii U remake of the original GameCube title, was developed in just six months, Nintendo producer Eiji Aonuma told 4Gamer in an interview translated by Siliconera.
Aonuma hints at the difficulties experienced by Nintendo's development team throughout this period. Despite simply remaking an older title, "Development was still difficult," said Aonuma. "You had to consider the difference in hardware at the time."
This is due in part to the team's new approach to Zelda's art style. "Additionally there is a technique known as toon shading, which gives the game a very animated look," said Aonuma. "At that time, the technique was established, but had not [been] used before by our staff, everyone had to do everything by hand."
The Wii U edition offered other technical issues, however. Wii U's widescreen support meant that certain scenes needed to be changed as particular characters could be seen partly on-screen within a 16:9 TV ratio.
The Legend of Zelda: The Wind Waker HD launched in stores on Oct. 4 for Wii U. The game received a 9 out of 10 from Polygon in a review you can read here.