How Dying Light's devs are trying to use every part of the DualShock 4

Techland's Dying Light is constantly undergoing changes at the hands of a team dedicated solely to incorporating next-generation features into the title, many of them tied to the PlayStation 4 controller, according to designer Maciej Binkowski.

A handful of features tied to the PS4's DualShock 4 controller have been added to the free-running zombie apocalypse game. Turning on a flashlight in-game will turn the light on the controller a bright white. Players can click the touchpad to call up the game's menu. Binkowski said the team is working to incorporate another feature using the DualShock 4's speaker; when another character speaks to players over the radio, the voice will come through the controller.

Accordng to Binkowski, Techland is trying to add voice recognition for multiplayer; this would allow one player to scream at hordes of zombies and lure them away from another player trying to accomplish important tasks.

Binkowski also said that Techland is hoping players make frequent use of the PS4's share features — the team wants players to share near-impossible feats and close encounters with zombies as proof of their amazing in-game deeds. During one part of the demo, I took on a horde of zombies with nothing but an axe and very little health, and miraculously survived. Binkowski said it's moments like these he wants to see being swapped among players, and Techland would place no restrictions on what game content is shared this way.

"To be honest, it's my favorite feature of the PS4," he said. "Dying Light is a sandbox experience, there's a lot of emergent gameplay. We can't wait for people to use it — there are so many situations happening in the office where someone says, 'Dude, I just did this and I couldn't believe it!' We want you to be able to share those stories. This feature is perfect for that stuff. We can even do things like 'Kill of the Week.'"

In August, I played Techland's Dying Light and became unbearably motion sick; this time around, during a demo of the PlayStation 4 version in New York City this week, I felt just fine.

Last month, Binkowski detailed the changes Techland was making to ensure players wouldn't get sick from the title's frenetic first-person motions. During my hands-on time with the game this week, the changes are very much evident — and successful. Binkowski said the final version of the game will run at 60 frames per second, an accomplishment that is "absolutely doable" with Dying Light. The game felt smooth on PS4, and I breezed comfortably through the demo without feeling a twinge of my previous motion sickness.

Dying Light will launch for PS3, PS4, Xbox 360, Xbox One and Windows PC next year.

More from Polygon

The horror of Five Nights at Freddy's

  • Dark Souls 2: Crown of the Old Iron King Overview

  • Spacecom: a fast 4X built for multiplayer

  • Pillars of Eternity builds on role-playing classics

  • Tour the 1 KB hard drive built inside Minecraft

Latest Discussions

Log In Sign Up

Log In Sign Up

Please choose a new Polygon username and password

As part of the new Polygon launch, prior users will need to choose a permanent username, along with a new password.

Your username will be used to login to Polygon going forward.

I already have a Vox Media account!

Verify Vox Media account

Please login to your Vox Media account. This account will be linked to your previously existing Eater account.

Please choose a new Polygon username and password

As part of the new Polygon launch, prior MT authors will need to choose a new username and password.

Your username will be used to login to Polygon going forward.

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.



Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.