2K Australia's role in BioShock Infinite's development

2K Australia assisted in the construction of BioShock Infinite's fleshed-out floating metropolis of Columbia, Irrational Games user experience specialist Bill Gardner told Polygon today.

"The scope and the scale is blown up completely. So to have them to really focus on fully realizing the world and make it feel lived in, just build the geometry involved in Infinite: We needed all of the help we could get," he said of 2K Australia.

The Australian-based studio had a full team working on Infinite, including the technical side of development, with work being done on the coding of the game and other development facets; however, the Australian team's notable contribution was assisting in the creation of the heavenly yet tortured floating city that is the centerpiece of the upcoming BioShock title.

"In terms of the art and design and audio, they were mostly channeled into levels," Gardner said. "So you think about the scope of Infinite, you got a taste of it, you can really cram an entire level of BioShock 1 [in there]. Rapture, if you overlaid it on Columbia, it'll pale in comparison.

"At one point you go to this beach, and out of curiosity I measured it. The Medical Pavilion level from BioShock 1 was roughly the same size as that beach was, which is a fraction of this level in BioShock Infinite."

The Canberra studio has been though several name changes over the past few years. It was previously marked as Irrational Games (Australia), before it became 2K Australia, headed by then studio director Martin Slater. It was rechristened 2K Marin in 2010. 2K Marin have another studio based in Novato, California. The studio became known as 2K Australia again in 2011.

2K Australia is currently developing an XCOM tactical shooter, which could be released as a third-person shooter, Polygon reported last October.

More from Polygon

The horror of Five Nights at Freddy's

  • Dark Souls 2: Crown of the Old Iron King Overview

  • Spacecom: a fast 4X built for multiplayer

  • Pillars of Eternity builds on role-playing classics

  • Tour the 1 KB hard drive built inside Minecraft

Latest Discussions

Log In Sign Up

Log In Sign Up

Please choose a new Polygon username and password

As part of the new Polygon launch, prior users will need to choose a permanent username, along with a new password.

Your username will be used to login to Polygon going forward.

I already have a Vox Media account!

Verify Vox Media account

Please login to your Vox Media account. This account will be linked to your previously existing Eater account.

Please choose a new Polygon username and password

As part of the new Polygon launch, prior MT authors will need to choose a new username and password.

Your username will be used to login to Polygon going forward.

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.



Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.