Crystal Dynamics' Tomb Raider games have featured different kinds of multiplayer modes, and creative director Noah Hughes said to OXM UK that the studio is keen to try other multiplayer experiments in future entries in the series.
The studio made the upcoming series reboot, Tomb Raider, although its multiplayer component — which consists of traditional third-person shooter modes, and which our reviewer found to be poor — was developed separately by Eidos Montreal. Crystal Dynamics previously made Lara Croft and the Guardian of Light, a co-op title.
"We're anxious to continue to play with ways that people could tomb raid together," said Hughes. He described Tomb Raider's competitive multiplayer suite as "more of a complementary experience" to the action in the single-player campaign, contrasting it with Guardian of Light by saying "the tone and the story supported side-by-side play in the campaign" there.
Hughes added that "neither [Tomb Raider nor Guardian of Light] will represent the single blueprint that we'll iterate on," since Crystal Dynamics plans to build multiplayer in a way that will suit each respective game.
"Those are just two of our explorations into multiplayer in the Tomb Raider universe," said Hughes, "and we are anxious to see what else we can do in connected play."
Tomb Raider launches March 5 on Windows PC, Xbox 360 and PlayStation 3.
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