The next Killzone aims to prove next-gen gaming's worth
For a moment, up on screen, the PlayStation 4 became all about Killzone.
We all watched this spectacle of moving images and an immersive world. We saw some unknown beautiful future city resting on the cusp of cascading waterfalls. The vibrant greens and blues of this world alone set the game apart from the bulk of first-person shooters of this generation.
When natural beauty gave way to manufactured violence, one couldn't help but notice the little things in the bedlam of explosions and gunfire: The leaves swirling against the minutely detailed ground, the trailing tendrils of smoke, the cinder and ash floating in the sky.
Later, when a clutch of reporters meet with two of the developers of PS4 launch title Killzone: Shadow Fall, we hear about the social aspect of the game, the backstory, its colorful landscape and the engine used to create it. But what is most important, we're told, are those details and the developer's ability to create them almost as an aside.
Next-generation gaming means you don't have to choose which one thing to focus on when creating a game, because you can deliver them all, we're told. And that's the best way to give players more control of the stories they experience and to in turn get players to care more deeply about them.
Killzone: Shadow Fall will be, at times, a game of "quiet infiltration" powered by the simmering cold war between the Interplanetary Strategic Alliance and the remaining Helghast. The game takes place about 30 years after the ending of Killzone 3. The ISA has decided to give shelter to the surviving enemies on the colony planet of Vekta, the setting for the original Killzone.
"While that was great initially, these guys, the Helghast, turned back to their old doctrines, based on militarism and their duties," said developer Guerrilla Games managing director Hermen Hulst. "Where there was a good peace initially, it's now an uneasy peace. That's kind of how it ties in. I don't want to say much more about it."
The game takes place during a cold war between these two factions that is about to go hot in this iconic city now divided by a wall. While the game will still feature the gritty look that Killzone is known for and its traditional shooter play, the setting will also allow for this new sort of play that Hulst describes as "quiet infiltration."
That scene from the PlayStation 4 demo was part of an actual level in one of the earlier stages of the game, he said.
"There are a few things that we wanted to communicate with that play-through," he said.
Chief among that is that the game includes a new look, one Hulst describes as "very photo-realistic and crisp." That new look, and the accompanying colorful landscape, are both the offshoot of a very specific goal.
"I think what we wanted to do for this game is to provide you with a created world that you want to be in and give you a reason to fight," said game director Steven Ter Heide. "So you see this world and then, if you understand that that's going to be under attack, it's something you want to fight for. And I think that's something that's powerful.
"I think what we wanted to do for this game is to provide you with a created world that you want to be in and give you a reason to fight."
Early on, Ter Heide said, the team looked at one of the original levels of the original Killzone that featured the dichotomy of a beautiful blossoming tree and brutish Helghast enemies. The team prototyped some ideas based off that and liked what they saw.
To deliver the experience they wanted, the team tore apart a modified in-house engine they used to create Killzone 3, Hulst said.
"For all intents and purposes the engine is brand-new," he said. "It's our PlayStation 4 Killzone engine. Some large components, like pretty much all the animations, everything that's got to do with lighting, reflection, all of that has been ripped out completely [from the Killzone 3 engine] and replaced. It's been a real deep investment for us. This is all new stuff."
The end result is a game powered by the sort of storytelling that wouldn't be possible on current consoles, a game that was created using technology that didn't exist before.
"What we are trying to do with this game is create a vibrant world, something that feels very alive where your existence is acknowledged, so people look at you, people respond to your actions, all of that," he said. "And that takes a lot of different elements. It's not just the quality of the facial animations, not just the effects, not just the lighting. It's not the photo realism. It's not the environment. It's all of these different things that need to work together to create a coherent kind of experience where you believe that, 'Yes, I am in this world because it all makes sense.' Nothing falls out of place and jerks you out of that experience."
All of these smaller elements combine to allow game developers tell better, more engaging, more dramatic stories, Ter Heide said.
While the visual fidelity of Killzone: Shadow Fall most immediately stood out when the game was demoed on stage, that's not what sets the experience apart, Ter Heide says. Nor is that what sets the PlayStation 4 apart from its predecessor.
The key is that when working to create an experience for the PS4, developers will no longer have to decide what they want to focus on. Where once, Ter Heide said, developers had to choose if they wanted to focus on creating a living city, or pushing the animations or something else, now they can do all of that at once.
"So rather than just focus on, we have X amount of characters on screen, now we can do X amount of characters, plus we can have really good lighting models, plus we can have all of this," he said. "And I think it's all these pluses that add up to this big leap with what we're able to do now. The key is in a combination of things not in one single feature."
The way Guerrilla plans to use that is to produce not just a more immersive experience, but a more complex one. And it's that complexity, more than anything else, that Ter Heide believes will help cement the bond players feel with the games they play and the characters that inhabit them.
Making a person care about a game, he says, is as simple as giving them control of the stories they tell within it.
"It's not necessarily about the story that we're telling, but it's your story," he said. "How did you play the game? It's interactive entertainment, so we can give you one play-through of the game, but that shouldn't be representative of everybody's experience. It should be different for everybody, and they should be able to tell their own story, to say, 'This is what I did in this game.' I think those are the moments that, if people are actually going to say those types of things about our game, I think we did a really good job with."
In This Storystream:
PlayStation 4: All the news, collected
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Feb 26, 8:00a The next Killzone aims to prove next-gen gaming's worth
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Feb 25, 11:30a 3D gaming 'not a focus' for PlayStation 4, though it is supported
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Feb 25, 11:08a The PS4 is a dream gaming console, that could be a problem
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Feb 24, 5:47p Sony's Yoshida 'happy to see' some of his games adopt episodic model, praises The Walking Dead
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Feb 22, 11:00a Sony opens PS4 websites
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Feb 22, 8:54a PS4 games priced between $0.99 and $60
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Feb 22, 6:13a Jimmy Fallon gets first PS4 hands-on with Killzone: Shadow Fall
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Feb 21, 3:15p PS4 'doesn't support' current-gen DualShock 3 controller, does support PS Move
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Feb 21, 2:55p Infamous: Second Son for PS4 gallery
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Feb 21, 12:27p PS4's AMD semi-custom processing unit detailed
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Feb 21, 12:18p PS4 may support existing digital purchases through cloud, 'We could do so if we choose to,' says Sony
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Feb 21, 11:40a PS4 will support 4K for 'personal contents' like photos, but not games
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Feb 21, 6:03a Sony teases massive PS4 game developer list
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Feb 21, 1:11a Quantic Dream demoes advanced emotional tech with PS4 and new engine
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Feb 21, 12:32a Sony explains why the PS4 was a no-show at its own debut
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Feb 20, 11:09p PlayStation 4 event in under two minutes
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Feb 20, 9:40p Developers talk about how the PS4 changes game development
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Feb 20, 9:40p PS4 touch-sensitive DualShock 4 controller revealed (update: features, scale detailed)
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Feb 20, 9:38p Sony's timing for PS4 was perfect, EEDAR says
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Feb 20, 8:59p PS4: What We Know
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Feb 20, 8:56p PS4 sizzle reel collects clips of games, tech demos
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Feb 20, 8:54p See the PS4's new DualShock 4 controller and PlayStation Eye camera
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Feb 20, 8:06p PS4 confirmed for holiday 2013 release
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Feb 20, 7:59p Destiny headed to PS4, will receive exclusive content
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Feb 20, 7:55p Diablo 3 coming to PS4 and PS3 from Blizzard Entertainment
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Feb 20, 7:47p Watch Dogs bound for PS4 at the console's launch
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Feb 20, 7:39p New Final Fantasy title in development for PS4, will debut at E3
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Feb 20, 7:37p Third parties making PS4 games include EA, Activision, Double Fine, Platinum Games
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Feb 20, 7:34p Capcom reveals Deep Down, built in engine designed for PS4
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Feb 20, 7:31p Media Molecule demoes digital sculpting, puppetry with PS4 and Move controller
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Feb 20, 7:10p The Witness from Jonathan Blow to debut on PS4 as timed console exclusive
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Feb 20, 7:08p Infamous: Second Son coming exclusively to PS4 from developer Sucker Punch
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Feb 20, 7:01p Evolution Studios developing Driveclub, a new racing game for PS4
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Feb 20, 6:49p Killzone: Shadow Fall revealed, coming to the PS4
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Feb 20, 6:47p PS4 entertainment services include Netflix, Amazon, Hulu Plus
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Feb 20, 6:44p PS4 not natively compatible with PS3 games
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Feb 20, 6:39p Sony aims to make every PS4 game available on PS Vita
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Feb 20, 6:36p PS4 to use Gaikai for instant demos, UStream multicasting, social gameplay
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Feb 20, 6:29p PS4 media sharing capabilities revealed
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Feb 20, 6:23p Knack announced as first PS4 game
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Feb 20, 6:22p PS4 tech specs: 'supercharged PC architecture,' x86 CPU, 8 GB memory (update)
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Feb 20, 6:09p PS4: Sony's next-generation PlayStation announced
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Feb 20, 5:19p Opinion: Broken PS3 promises may be reason for skepticism tonight
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Feb 20, 10:46a Where to watch tonight's PlayStation Meeting on Polygon and elsewhere
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Feb 20, 9:19a Watch Dogs, God of War, Destiny and Beyond developers amassing in NYC in time for PlayStation 2013 Meeting
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Feb 19, 4:33p PlayStation Evolution series highlights the changing definition of games
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Feb 18, 7:15p Sony's Evolution of PlayStation retrospective quickly looks back at PSP and PS Vita
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Feb 18, 12:21a Sony's third video in the Evolution of PlayStation centers on the PlayStation 3
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Feb 17, 9:30a PlayStation Evolution retrospective continues with PlayStation 2
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Feb 15, 7:51p Next-generation PlayStation to stream PS3 games, says WSJ report
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Feb 15, 7:05p Sony kicks off PlayStation Evolution retrospective series with a look at the original PlayStation
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Feb 14, 4:04p PlayStation 4 prototype controller reportedly leaked in dev kit photo
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Feb 1, 10:10a Sources: Next PlayStation unveiled this month, shipping this holiday alongside next Xbox
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Jan 31, 6:12p PlayStation video invites you to 'see the future,' possibly teasing next-gen reveal Feb. 20
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