Sony's recently unveiled PlayStation 4 is a "gigantic leap for the industry," Electronic Arts chief technical officer Rajat Taneja says, delivering "eight to ten times the power" of the current generation.
"We no longer have to constrain our games or ration computer graphics, memory or bandwidth," Taneja said during today's Morgan Stanley Technology, Media and Telecom Conference. "We can let the games really flourish [in] 1080p, 60 frames a second" on PS4, presenting "a level of gameplay experience that is unprecedented."
"We are excited about Sony's news and the launch of the next-gen of consoles. At EA, we have never been as prepared or more ready for the start of a new console."
Taneja said that the PS4's standard PC components ensure that EA's Frostbite engine, its software libraries and tools will run "very smoothly."
"What used to take months in the past will now take days to do," he said.
With PS4's adoption of connected and social gaming, Taneja said, "We are seeing new ways to approach our IPs like Battlefield and FIFA, and we're already beginning to use these learnings on new IPs that we are building for this console generation." Cross-device play, he said, will be much easier on PS4.
EA chief financial officer Blake Jorgensen added that the publisher has been working on next-generation console versions of some of its biggest titles for the past year. During the same conference, Jorgensen boasted that the next Battlefield game looked "stunning" on Sony's next-gen hardware.
During the conference, Jorgensen said he assumed that Sony and Microsoft would be "more aligned in their timing" in launching their respective next-generation consoles, making the transition to from PlayStation 3 and Xbox 360 to future platforms less difficult.
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