Assassin’s Creed devs ditched co-op multiplayer because 'it didn't fit'

The original Assassin's Creed included a co-op mode, but it was cut because it clashed with the game's storyline, Assassin's Creed 3 mission director Philippe Bergeron told OXM in a recent interview.

"Before we knew about the Desmond story and Animus link, we had a huge co-op component in there," Bergeron said. "But it just became too hard to do: the engine couldn't support it, and then the metaphor we had above it didn't support it. Co-op was one of those big things at the beginning that just didn't make sense in the end."

That's because, according to Bergeron, it was impossible to reconcile multiplayer within an ancestor's memories.

"Your ancestor lived his life in a certain way, so assuming you had branching storylines, it creates a paradox," Beregon said. "It didn't fit."

More from Polygon

Hearthstone - Plague Quarter gameplay video

  • A guided video tour of an Unreal Tournament map

  • Freedom Planet gameplay video

  • Adventure Time trailer

  • Hearthstone: Naxxramas Overview

Latest Discussions

X
Log In Sign Up

forgot?
Log In Sign Up

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.
Spinner.vc97ec6e

Authenticating

Great!

Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.

tracking_pixel_5353_tracker