Castlevania: Lords of Shadow - Mirror of Fate, the upcoming Nintendo 3DS bridge between console Castlevanias, was considered for PlayStation Vita but developed for 3DS because the developers found the console more exciting, the game's producer, Dave Cox, told CVG.
"The reason we did it on 3DS ... is that we considered it on Vita as a platform, but I remember the team showing me it on Vita, saying 'Look, this is the game, it looks great," and I thought "Okay, this is really cool.'
"And then they said: 'And this is the 3DS version, but we can do this, we can put the camera in the world, we can sort of play around with people's perceptions so it looks like a 2D game but it's actually proper 3D.'"
Given the company's limited resources, the development team would have to spend two years working on only one console. Cox and Jose Luis, the game's director, chose the 3DS.
"For us it's more exciting, there are more possibilities," Cox said.
Cox also revealed that Konami "created everything in high definition — all the textures, all the levels, high-poly models, everything," so a future console port is possible, as Capcom is doing with Resident Evil: Revelations.
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