Heavy Rain designer David Cage says video games need to grow up
The video game industry suffers from a "Peter Pan syndrome" and a lack of innovation that is holding it back from maturing and reaching a wider audience, Heavy Rain designer and Quantic Dream founder David Cage said in a talk at the 2013 DICE Summit yesterday.
According to Cage, a majority of video games are either for children, casual titles or violent action games. He says the industry needs to stop creating games with the same pattern-mastering objectives and build titles that are not as disconnected with the real world.
"[Games] have not changed much," he said, comparing the 1992 Wolfenstein shooter to last year's Call of Duty: Black Ops 2. "You still have this objective. You still have a gun. You still have to run and shoot and kill people before they kill you."
Cage shared nine ideas for how the industry can "evolve" to shake off these issues:
- Make games for all: "How do we make content that will talk to your mother or grandmother?" said Cage. "How do we make them play? Can we make content, interactive experiences, for an adult?"
- Change our paradigms: "We cannot hope to keep doing the same things the same way and expand our market overnight," he explained. Cage shared a story on pitching a game to a publisher, only to have them call it "not a game" because the protagonist did not use weapons or drive cars. "We need to decide that violence and platforms are not the only way. Now, if the character doesn't hold a gun, designers don't even know what to do."
- The importance of meaning: Cage said that many games are designed to trigger adrenaline and "have absolutely nothing to say." He argues that games should be put at the center of our society and tackle real-world themes like politics and homosexuality.
- Become accessible: Games should focus on the journey, not the challenge, and present a meaningful experience. "How fast they move their thumbs... who cares? Let's focus on what the player feels, not how they do it."
- Bring other talent on board: Cage said it has been a rewarding experience working with Ellen Page and David Bowie on upcoming release Beyond: Two Souls, and that he learned from his time with them.
- Relationships with Hollywood: "We still have a long way to go and a lot to learn, but we should respect each other," he said. "I think the time has come for a really balanced, more respectful partnership, and together we can build a new form of entertainment."
- Changing our relationship with censorship: Cage said the industry's self-censorship is "grossly unfair" and that because the medium is interactive doesn't mean it's not okay to tackle important issues. Conversely, he noted the excessive use of violence and bloodshed at E3 last year, saying sometimes the industry acts "like stupid teenagers ourselves, and we should stop doing this... We should show that we're not a bunch of teenagers, that we're responsible and that we respect our mediums."
- The role of press: Cage says game journalists should be more active in shaping the industry's future and move emphasis away from just handing out review scores.
- The importance of gamers: "I think that buying or not buying a game is almost like a political vote," he said. "You decide if you want the industry to go in this direction. Buy crap, and you will get more crap. Buy exciting, ambitious, risky games, and you will get more of them. So buying a game is also a responsibility. So if you buy games, you vote where you want the industry to go."
Cage said our medium should no longer be called a "game." He hopes for the rise of "digital entertainment" that is accessible, "open to all themes and genres" and presents societal and real-world problems in a meaningful way.
"I think it's an amazing medium unlike anything else, and what we have here is absolutely different and unique, but I think we need to accept this idea of growing up and finally become adults," he concluded.
Check out the video below to watch Cage's full talk at DICE.
In This Storystream:
DICE 2013: The announcements, interviews and awards from the first big games show of the year
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Feb 15, 9:15a Words with Friends creator belives Ouya will usher in a new era for living room gaming
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Feb 13, 2:53a Star Trek's JJ Abrams' and Valve's Gabe Newell's full DICE Keynote Speech video
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Feb 12, 10:45p David Cage on what lies beyond Beyond: Two Souls for Quantic Dream
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Feb 12, 12:15p World of Tanks developers talking with Day 1 about Reign of Thunder mech game
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Feb 11, 3:42p Mobile developers discuss the mobile game market at DICE
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Feb 9, 5:00p This is what you look, and sound like when you play the end of The Walking Dead
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Feb 9, 3:05p Watch this chat about the future of the RPG from two of the genre's luminaries
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Feb 8, 10:09p Ouya's plans to curate great game content in a crowded online store
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Feb 8, 7:52p thatgamecompany's heart remains unchanged after post-Journey exodus
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Feb 8, 7:00p Gearbox's Randy Pitchford: video games, like magicians, reward players for following rules
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Feb 8, 6:51p Watch the DICE Awards intro that everyone has been talking about
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Feb 8, 6:00p Trion Worlds' VP and SyFy president talk developing Defiance as a game and TV show
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Feb 8, 3:30p Qualcomm talks about the future of mobile gaming during DICE
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Feb 8, 3:11p Supergiant Games' Amir Rao talks about the challenges of porting Bastion
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Feb 8, 2:31a Journey and The Walking Dead win big at the 16th annual DICE awards
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Feb 7, 11:48p Connectivity to other devices 'key to the success' of next-gen consoles, says Ubisoft managing director
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Feb 7, 10:38p Watch the 16th annual DICE Awards live
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Feb 7, 10:16p Daylight is Unreal Engine 4's first, frightening game
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Feb 7, 7:12p Journey and the search for emotional gaming
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Feb 7, 3:34p Warren Spector: 'I'm not ready to retire yet'
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Feb 7, 12:29p Live: Valve's Gabe Newell speaks about 'A View on Next Steps' at DICE
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Feb 7, 11:41a Telltale CEO talks possibilities for The Walking Dead season two: 'Anything is possible'
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Feb 7, 8:41a Heavy Rain designer David Cage says video games need to grow up
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Feb 6, 7:41p Double Fine Adventure and The Cave coming to Ouya
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Feb 6, 5:25p J.J. Abrams drops clues about his completely new game with Valve
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Feb 6, 3:03p Half-Life and Portal movies in early idea stages, J.J. Abrams says
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Feb 6, 12:58p J.J. Abrams, Valve in talks for game and Half-Life or Portal film
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Feb 6, 12:17p Live blog: Star Wars director and Half-Life creator discuss storytelling
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Feb 5, 6:43p Booze, pinball and art: The DICE Summit's pop-up barcade
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Feb 4, 8:00a GameStop kicks off new indie mobile game initiative, hires Zynga GM to run it
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Jan 28, 3:01a Star Wars' J.J. Abrams to discuss storytelling at DICE with Gabe Newell
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Jan 24, 12:30p StarCraft 2's top four players to face off in first ever DICE IPL Showdown event
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Jan 24, 10:00a DICE Awards host Chris Hardwick on whether gaming has (or even needs) its Oscars
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Jan 17, 4:00p DICE adds more speakers from Telltale Games, Ouya and Sledgehammer Games
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Jan 14, 7:22a Journey takes over this year's D.I.C.E. awards with 11 nominations
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Jan 10, 7:20p DICE Summit adds Warren Spector, Rovio and Wargaming executives to speaker line-up
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Dec 19, 5:30p Text adventure developer Infocom's co-founders to receive 2013 AIAS Pioneer Award
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Dec 16, 9:09a DICE remains committed to indie games despite Indie Game Challenge cancellation
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Dec 13, 10:16p David Cage, Kiki Wolfkill, Frank O'Connor and more confirmed as speakers at DICE Summit
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Nov 15, 9:13a Valve's Gabe Newell to be inducted into AIAS Hall of Fame, give DICE keynote
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Oct 24, 3:23p DICE Summit 2013 coming to Hard Rock Las Vegas with new format, keynote speakers announced
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