Journey and the search for emotional gaming
Journey is a game of catharsis, a hero's journey. A game that spurred emotional emails from fans and nearly destroyed the company that made it.
Speaking at the 2013 DICE summit, thatgamecompany co-founder Jenova Chen said that Journey started out as a simple idea in 2006: catharsis.
Chen had grown disenchanted with how emotionally simplistic and repetitive most games were. Games often served to fulfill the emotional needs of a younger male audience, giving them a sense of empowerment and freedom. But Chen said thatgamecompany was created to deliver emotional experiences, specifically to deliver catharsis through emotional play.
Earlier in the day, Chen told Polygon that the first game the group created while at USC's Interactive Media Program was inspired by that idea.
"Each game we worked on were based on psychological theories and three act structures," he said. "Our goal is to touch people and help people reach a cathartic moment."
Each of their creations, he said at the time, took a different approach to achieving that moment.
Cloud pursued a sense of calm. Flower was about love. Journey, he said, was about the connection people form with one another in their journey through life.
During his talk, Chen said that it was after flow and Flower that he decided to try to tackle the problem of online gaming and use that to pursue a cathartic moment empowered by those interpersonal connections.
In trying to identify that emotion that he called "connection," Chen said he did some market research. That's when he ran into the astronauts, two men who described to him the experiences of the people who traveled to the moon and back.
One told him how changed those few were, they were more spiritual and more philosophical. The reason, Chen came to believe, was because while on the moon they were freed from distraction and left more emotionally charged and introspective.
That notion helped shape some of the design of Journey. Chen returned to his ideas for the game and worked to strip away as many distractions as possible in order to create a focused experience.
"There is no HUD," he said. "It is a very simple. There is no lobby."
Thatgamecompany then stretched that pure visual experience over the game's levels, designed to loosely follow not just a three act structure, but the monomyth. The idea, he said, is that the journey of Journey has to include a peak, a valley and then a cathartic-delivering final moment.
Chen said the company played around with different forms of multiplayer gaming before settling on a system that allowed players to game together anonymously, but still somehow form a connection with one another through their shared experiences.
After the first year of development, Journey's basic structure and look was sound, but neither were where thatgamecompany wanted them to be. After the second year the game was visually ready, but Chen said the valleys and peaks of their journey were too shallow to deliver any sort of emotional connection to gamers.
The studio decided to spend another year on the game, burning through the reserves of their money as they worked out the kinks of their game and tweaked the experience.
"A lot of people weren't paid," he said. "We also went bankrupt as a company."
The experience left Chen wondering whether Journey was worth it's own journey. The answer, he said, came in the 824 emails the company received after the game was released. Many were very personal, very emotional letters to the developer.
He ended his talk by reading one aloud:
"Your game practically changed my life. ... It was the most fun I had with him since he had been diagnosed. ... My father passed in the spring of 2012, only a few months after his diagnosis.
Weeks after his death, I could finally return myself to playing video games. I tried to play Journey, and I could barely get past the title screen without breaking down into tears. In my dad's and in my own experience with Journey, it was about him, and his journey to the ultimate end, and I believe we encountered your game at the most perfect time.
I want to thank you for the game that changed my life, the game whose beauty brings tears to my eyes. Journey is quite possibly the best game I have ever played. I continue to play it, always remembering what joy it brought, and the joy it continues to bring.
I am Sophia, I am 15, and your game changed my life for the better."
"Because of this email," he said, "I think it's all worth it."
In This Storystream:
DICE 2013: The announcements, interviews and awards from the first big games show of the year
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Feb 15 2013, 9:15a Words with Friends creator believes Ouya will usher in a new era for living room gaming
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Feb 13 2013, 2:53a Star Trek's JJ Abrams' and Valve's Gabe Newell's full DICE Keynote Speech video
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Feb 12 2013, 10:45p David Cage on what lies beyond Beyond: Two Souls for Quantic Dream
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Feb 12 2013, 12:15p World of Tanks developers talking with Day 1 about Reign of Thunder mech game
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Feb 11 2013, 3:42p Mobile developers discuss the mobile game market at DICE
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Feb 9 2013, 7:05p Star Wars Pinball hands-on: just the thing for crazy old pinball wizards
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Feb 9 2013, 5:00p This is what you look, and sound like when you play the end of The Walking Dead
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Feb 9 2013, 3:38p World of Tanks founder warns console makers of the risk of ignoring free-to-play
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Feb 9 2013, 3:05p Watch this chat about the future of the RPG from two of the genre's luminaries
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Feb 8 2013, 10:09p Ouya's plans to curate great game content in a crowded online store
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Feb 8 2013, 7:52p thatgamecompany's heart remains unchanged after post-Journey exodus
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Feb 8 2013, 7:00p Gearbox's Randy Pitchford: video games, like magicians, reward players for following rules
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Feb 8 2013, 6:51p Watch the DICE Awards intro that everyone has been talking about
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Feb 8 2013, 6:15p Puzzle Clubhouse creator talks industry trends and false positives in DICE keynote
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Feb 8 2013, 6:00p Trion Worlds' VP and SyFy president talk developing Defiance as a game and TV show
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Feb 8 2013, 3:30p Qualcomm talks about the future of mobile gaming during DICE
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Feb 8 2013, 3:11p Supergiant Games' Amir Rao talks about the challenges of porting Bastion
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Feb 8 2013, 2:57p Building a studio and creating a game in the shadow of Halo
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Feb 8 2013, 2:31a Journey and The Walking Dead win big at the 16th annual DICE awards
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Feb 7 2013, 11:48p Connectivity to other devices 'key to the success' of next-gen consoles, says Ubisoft managing director
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Feb 7 2013, 10:38p Watch the 16th annual DICE Awards live
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Feb 7 2013, 10:16p Daylight is Unreal Engine 4's first, frightening game
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Feb 7 2013, 7:12p Journey and the search for emotional gaming
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Feb 7 2013, 3:34p Warren Spector: 'I'm not ready to retire yet'
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Feb 7 2013, 12:29p Live: Valve's Gabe Newell speaks about 'A View on Next Steps' at DICE
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Feb 7 2013, 11:41a Telltale CEO talks possibilities for The Walking Dead season two: 'Anything is possible'
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Feb 7 2013, 8:41a Heavy Rain designer David Cage says video games need to grow up
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Feb 6 2013, 7:41p Double Fine Adventure and The Cave coming to Ouya
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Feb 6 2013, 5:25p J.J. Abrams drops clues about his completely new game with Valve
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Feb 6 2013, 3:03p Half-Life and Portal movies in early idea stages, J.J. Abrams says
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Feb 6 2013, 12:58p J.J. Abrams, Valve in talks for game and Half-Life or Portal film
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Feb 6 2013, 12:17p Live blog: Star Wars director and Half-Life creator discuss storytelling
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Feb 5 2013, 6:43p Booze, pinball and art: The DICE Summit's pop-up barcade
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Feb 4 2013, 8:00a GameStop kicks off new indie mobile game initiative, hires Zynga GM to run it
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Jan 28 2013, 3:01a Star Wars' J.J. Abrams to discuss storytelling at DICE with Gabe Newell
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Jan 24 2013, 12:30p StarCraft 2's top four players to face off in first ever DICE IPL Showdown event
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Jan 24 2013, 10:00a DICE Awards host Chris Hardwick on whether gaming has (or even needs) its Oscars
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Jan 17 2013, 4:00p DICE adds more speakers from Telltale Games, Ouya and Sledgehammer Games
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Jan 14 2013, 7:22a Journey takes over this year's D.I.C.E. awards with 11 nominations
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Jan 10 2013, 7:20p DICE Summit adds Warren Spector, Rovio and Wargaming executives to speaker line-up
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Dec 19 2012, 5:30p Text adventure developer Infocom's co-founders to receive 2013 AIAS Pioneer Award
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Dec 16 2012, 9:09a DICE remains committed to indie games despite Indie Game Challenge cancellation
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Dec 13 2012, 10:16p David Cage, Kiki Wolfkill, Frank O'Connor and more confirmed as speakers at DICE Summit
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Nov 15 2012, 9:13a Valve's Gabe Newell to be inducted into AIAS Hall of Fame, give DICE keynote
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Oct 24 2012, 3:23p DICE Summit 2013 coming to Hard Rock Las Vegas with new format, keynote speakers announced
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