Ouya's plans to curate great game content in a crowded online store
Ouya founder Julie Uhrman says she doesn't devote much time thinking about what her company's competitors are doing. Ouya, she says, is trying to find its own niche, separate from what traditional video game consoles and mobile devices can offer.
"We are really just trying to carve out our own niche in the marketplace," Uhrman told Polygon at DICE, "and offer something unique and creative that you can't get anywhere else. I don't believe that gamers define themselves by platform anymore. You want to play Call of Duty with 10,000 of your closest friends on Xbox; that is the best place to play that game. The best place to play Triple Town is on your mobile phone.
"There will be a best place to play the next great game and it will be on Ouya. That will be the reason that you buy the box. That will be the reason that you go to it everyday to play."
Uhrman believes that on day one, when the Ouya releases widely at retailers like Amazon, Best Buy, Target and GameStop in June, there will be a wealth of gaming content available from the company's online store.
"You're going to see a great library of games," she said. "I think you're going to see titles that are familiar to you and characters that you know. I think you're going to see new titles from developers that you love that you haven't played on any other device. And I think you're going to be pleasantly surprised and excited by developers that have built something that you never thought was possible for the television."
Ouya is talking to smaller indie developers, AAA console game publishers and "the large mobile publishers" to secure their games for the Android-powered console, Uhrman said. At DICE this week, the Ouya makers announced deals with Double Fine and Words With Friends creator Paul Bettner to bring their games to the console.
"It doesn't matter if you're part of a AAA publisher or you're a team of two. Everybody creates great content, so we want them on Ouya."
Uhrman says the company plans to help expose that content — potentially hundreds of games at or near launch — through its online store in interesting ways. It's clear the company is thinking about how its competitors run their respective online stores, and wants to pursue a different approach.
"Our focus, from a curation perspective is really on engagement," she said. "We don't believe that number of downloads or total dollars spent is a good indicator of a good game. We believe the number of times someone plays a game in a certain period of time or how often is the first game that you play when you turn on your box [is important].
"Those are real metrics of engagement that really signify what a great game is and we're going to be using those type of metrics to help the best content rise to the top so that gamers can find it."
Uhrman says Ouya has other methods to help expose and curate the system's best content, but wasn't ready to talk about those unannounced plans yet.
Nor was she willing to put a number on how many consoles the company would have ready for launch, saying, "We are comfortable on the total number of units we can produce each month, but we are learning things every single day.
"We're seeing growth on a month-to-month basis," Uhrman said of pre-order sales, "and I think the fact that retailers have embraced us is really telling. I mean, they don't embrace every new startup or every new hardware product. They know gaming, they know technology. They are seeing something that their audience wants."
In This Storystream:
DICE 2013: The announcements, interviews and awards from the first big games show of the year
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Feb 15, 9:15a Words with Friends creator belives Ouya will usher in a new era for living room gaming
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Feb 13, 2:53a Star Trek's JJ Abrams' and Valve's Gabe Newell's full DICE Keynote Speech video
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Feb 9, 3:05p Watch this chat about the future of the RPG from two of the genre's luminaries
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Feb 8, 10:09p Ouya's plans to curate great game content in a crowded online store
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Feb 8, 7:52p thatgamecompany's heart remains unchanged after post-Journey exodus
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Feb 8, 7:00p Gearbox's Randy Pitchford: video games, like magicians, reward players for following rules
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Feb 8, 2:31a Journey and The Walking Dead win big at the 16th annual DICE awards
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Feb 7, 3:34p Warren Spector: 'I'm not ready to retire yet'
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Feb 7, 12:29p Live: Valve's Gabe Newell speaks about 'A View on Next Steps' at DICE
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Feb 7, 8:41a Heavy Rain designer David Cage says video games need to grow up
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Feb 6, 7:41p Double Fine Adventure and The Cave coming to Ouya
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Feb 6, 5:25p J.J. Abrams drops clues about his completely new game with Valve
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Feb 6, 3:03p Half-Life and Portal movies in early idea stages, J.J. Abrams says
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Feb 6, 12:58p J.J. Abrams, Valve in talks for game and Half-Life or Portal film
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Feb 6, 12:17p Live blog: Star Wars director and Half-Life creator discuss storytelling
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Feb 5, 6:43p Booze, pinball and art: The DICE Summit's pop-up barcade
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Feb 4, 8:00a GameStop kicks off new indie mobile game initiative, hires Zynga GM to run it
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Jan 28, 3:01a Star Wars' J.J. Abrams to discuss storytelling at DICE with Gabe Newell
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Jan 24, 12:30p StarCraft 2's top four players to face off in first ever DICE IPL Showdown event
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Jan 24, 10:00a DICE Awards host Chris Hardwick on whether gaming has (or even needs) its Oscars
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Jan 17, 4:00p DICE adds more speakers from Telltale Games, Ouya and Sledgehammer Games
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Jan 14, 7:22a Journey takes over this year's D.I.C.E. awards with 11 nominations
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Jan 10, 7:20p DICE Summit adds Warren Spector, Rovio and Wargaming executives to speaker line-up
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Dec 19, 5:30p Text adventure developer Infocom's co-founders to receive 2013 AIAS Pioneer Award
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Dec 16, 9:09a DICE remains committed to indie games despite Indie Game Challenge cancellation
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Dec 13, 10:16p David Cage, Kiki Wolfkill, Frank O'Connor and more confirmed as speakers at DICE Summit
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Nov 15, 9:13a Valve's Gabe Newell to be inducted into AIAS Hall of Fame, give DICE keynote
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Oct 24, 3:23p DICE Summit 2013 coming to Hard Rock Las Vegas with new format, keynote speakers announced
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