Guild War 2's developers debate whether or not the game has become too complicated "all the time," following the game's many additions post launch, lead Isaiah Cartwright recently told Forbes.
Speaking with the publication, Cartwright explained that this discussion is especially bolstered by the number of game currencies.
"It's a debate we have here all the time, especially when it come to the number of currencies that are around," Cartwright said. "It really comes down to when you want to reward someone for doing a specific type of gameplay. Because we've been adding a lot of reward systems, we've seen an increase in the number of currencies out there."
Cartwright added that the team is reaching an end to how many systems they can add. They'll instead continue to work on the systems already in place.
"I want us to slow down on the number of systems that we're adding and polish up and clean up the ones that we have added so they're easier to understand, with better UI for them, those types of things, that'll be some of the stuff that we're focused on in the future," Cartwright said. "One of the major goals of GW was to allow anyone to jump in and play. We have a team dedicated to making sure that it's easy, and we're going to continue to improve that process as much as we can."
Guild Wars 2 launched in August 2012. The third installment of the four-part Flame and Frost storyline, The Razing, is currently slated to launch March 26.
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