Dead Island: Riptide, the upcoming open-world zombie action game from Deep Silver, isn't coming to Wii U because the developer would have to rebuild or port the engine for the console, according to an interview with creative producer Alexander Toplansky published in Digital Spy.
Toplansky said the Dead Island: Riptide team spent time refining the game's engine, a process that left little time for making it work on a new console.
"The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you've got to [do] a port.
"Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can."
The original Dead Island and its engine were released on Xbox 360, PlayStation 3 and Windows PC in 2011. Dead Island: Riptide is set for an April 23, 2013 release in North America on the same platforms. You can check out the recently announced pre-order bonus DLC here.
- Game of Thrones' Maisie Williams in talks for The Last of Us movie
- Proof '90s kids playing video games are cooler than kids today
- Win a trip to California and one-day design apprenticeship on Sunset Overdrive!
- Eve's new executive producer has a plan to attract new players with the help of old ones
- Street Fighter: World Warrior live action series in development
More from Polygon
- Anime, Cartoons, Comics! Plight Vol. 2, no. 15.2: Silent Crusaders
- Polygon Daily Open Thread - Fri July 25
- Polynauts OT: Gender, sexuality and representation in gaming
- Pokémon Discussions: Springing forward
- Tell Us Your Story
- A New Steam Controller
- DESTINY disappointment?
- What's your favorite silly game?
- Join the Polynauts Destiny clan today
- Really Horrible