Another Castle, the indie retro platformer from one-man development studio Uncade, surpassed its funding goal of $12,265, according to the game's official Kickstarter page.
As of writing, the game has raised $12,265 in pledges of its $12,000 goal, securing funding for its slated 2014 release on , PC, U , , , and Ouya.
Uncade recently added stretch goals to Another Castle campaign. The stretch goals are new energy types at $20,000, a weather system at $30,000, character creator goal at $40,000, mounts at $50,000 and extra characters at $75,000.
Uncade's sole developer, David Byers, explains the two stretch goals are so high because of the amount of animations required for the game. The main character Andy has 51 frames of animation but Byers wants all of the items and weapons to display and animate in-game.
"This means I'll need to have to have 51 frames of animation for each clothing item and weapon in the game, to perfectly match the pixel animation for Andy," he wrote. "I want to have a lot of items, and I'm guessing that there will be roughly a total of 100 clothing items and weapons in the game. That means I will need 5,100 frames of animation just for Andy. Adding three additional characters means I would need a total of 20,400 frames of animation. 20,400. That's a lot."
"Now, what happens if I decide to add animation for another platforming action, such as the double jump?" Byers went on to say. "That would only take 2 frames, but would balloon into 13 including attack actions, 1,300 including items for Andy, and 5,200 including 3 extra characters. Bringing the total up to 25,600 frames from just 2 tiny frames for a double jump."
A playable demo of Another Castle is available on the game's official website.
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