As part of a PlayStation 4 developer panel at the Game Developers Conference today, Sony revealed more of the official hardware specs for its next home console, adding to what it announced back in February.
It will feature a 64-bit x86 architecture, with what Sony refers to as minimal power consumption, eight cores and hardware threads with 2MB L2 cache for each of the four-core groups (each of which also has a 32kb L1 I/D-cache). The PS4's dev tools run on Windows 7 64-bit, and PS4-specific tools have been integrated with Microsoft's Visual Studio 2010 and 2012. This includes the PlayStation Shader Language, which provides for functionality comparable or better than DirectX 11.0 and OpenGL 4.0, including tessellation support.
Polygon will have more from the Game Developers Conference throughout the week.
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