EA turns off SimCity's fastest gameplay mode as it struggles with servers
Update: About three and a half hours after cutting some "non-critical" gameplay features from SimCity in an attempt to get the online-only game back on its feet, Electronic Arts announced it would be turning off one of the more basic functions of the game: cheetah speed.
Since the game's inception in the '80s, players have been able to slow the speed of time passing in the game down, or speed it up to quicken the pace of play. SimCity launched with three speeds: turtle, llama and cheetah.
The latest patch, released shortly before 2 p.m. ET, disabled cheetah speed and made it match the regular (llama) speed, according to an EA community lead posting on the official forums.
* Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.
* Fix for server select dialog not appearing on start-up if the server the player was last on is not available.
* Disabled Cheetah speed. Cheetah speed is is now the same as llama speed.
* Crash fix for finding closest points.
* Crash fixes in transport and pedestrian code.
* A fix cities having processing problems associated with helicopters.
Original story: SimCity developer Maxis is applying an update to the game that will disable "non-critical" features including leaderboards and achievements, in an effort to address the continuing server problems, the studio announced today.
"We are in the process of deploying a hotfix to all servers," said a Maxis community manager in a post on the EA Forums. "This includes various improvements and also disables a few non-critical gameplay features (leaderboards, achievements and region filters).
"Disabling these features will in no way affect your core gameplay experience," the community manager added. "Getting you playing is our absolute highest priority."
Maxis has not provided any timetable for restoring the disabled features.
The studio has been continuously working on the SimCity servers since the game's North American launch two days ago. Initial problems included difficulties downloading and accessing the game through Origin as well as issues getting onto the game's servers. Origin representatives said they expected SimCity's international rollout, which began today, to go more smoothly.
But even though Maxis added servers and patched them yesterday to attempt to resolve ongoing issues, Australian SimCity players also had difficulty getting into the game when it launched in that territory today. Senior producer Kip Katsarelis said this morning that Maxis will continue to add servers over the next two days and work around the clock to fix all the problems players are reporting.
"This team has put everything into this game and won't stop until things are smooth," Katsarelis promised.
We've reached out to Electronic Arts and Maxis for comment, and will update this article with any information we receive.
In This Storystream:
SimCity launch crippled by server issues
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Mar 27 2013, 7:37p DRM wasn't a factor in SimCity's online-only design, says EA
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Mar 20 2013, 11:30a SimCity update aimed at fixing traffic problems, new Asia server coming next week
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Mar 19 2013, 11:35a SimCity modder says game doesn't appear to offload significant calculations
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Mar 18 2013, 2:03p SimCity sales top 1.1 million in first two weeks, EA says
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Mar 18 2013, 12:35p Maxis offering SimCity players one of eight free games via Origin beginning March 20
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Mar 15 2013, 4:40p SimCity general manager Lucy Bradshaw on why the game 'is not an offline experience'
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Mar 14 2013, 11:00p SimCity hacking threads deleted from official forums, EA asks users to 'continue dialogue' elsewhere
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Mar 14 2013, 2:32p Maxis general manager equivocates on SimCity refunds and server longevity
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Mar 14 2013, 8:11a SimCity mod demonstrates the possibility of some form of indefinite offline play
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Mar 14 2013, 6:50a SimCity server upgrades completed for 'faster, higher capacity' performance
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Mar 12 2013, 4:33p SimCity server status page now available
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Mar 10 2013, 11:36p SimCity's server issues 'almost behind us,' says Maxis
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Mar 10 2013, 2:25p Maxis rolls out SimCity update 1.3, fixes shard selection, server switches
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Mar 10 2013, 7:56a SimCity fix makes servers 40 times faster, rolling shut downs hit as patch applied
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Mar 9 2013, 4:03p Maxis has 'no intentions' of offlining SimCity, but will look into it to 'earn back' trust
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Mar 9 2013, 1:01a Maxis explains what went wrong with SimCity and what the developer is doing to fix it
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Mar 8 2013, 10:58p EA giving free game to SimCity players, hopes to fix launch issues by this weekend
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Mar 8 2013, 2:08p EA suspends SimCity marketing campaigns, asks affiliates to 'stop actively promoting' game
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Mar 8 2013, 9:38a Internal Maxis memo outlines SimCity stabilization efforts
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Mar 7 2013, 7:00p EA not offering SimCity refunds
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Mar 7 2013, 6:07p SimCity no longer being sold by Amazon, warns about server issues (update)
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Mar 7 2013, 11:19a EA turns off SimCity's fastest gameplay mode as it struggles with servers
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Mar 6 2013, 11:02p SimCity servers continue to struggle as game hits more countries (update 4)
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Mar 6 2013, 5:09p Maxis continues to add, patch SimCity servers to address performance problems
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Mar 5 2013, 5:04p Origin customer service responds to SimCity server outage complaints
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Mar 5 2013, 2:00p Today I Played: SimCity
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Mar 5 2013, 8:30a EA Origin struggling to meet SimCity demands at launch
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