Internal Maxis memo outlines SimCity stabilization efforts
Developers at SimCity studio Maxis are working around the clock to bring up new servers in an effort to fix the continuing struggles of the online-only game, adding three servers yesterday in an attempt to fix the problem, according to an internal memo obtained by Polygon.
"I'll start by saying that I couldn't be more proud of SimCity and the Maxis team that made it and are supporting it," Maxis general manager Lucy Bradshaw wrote in an email sent to staffers at the studio. "The game launched with great reviews from both new critics and the veterans who have loved this franchise for so many years. SimCity is a software achievement that everyone at Maxis is extremely proud of. I am also thankful for all of the hard work put in by our marketing, EA Global Publishing and Origin teams, which drove very strong Day One performance around world.
"Then we launched it."
While Bradshaw pointed out that more than 700,000 cities were built by players in the first 24 hours, she also noted that many gamers are "experiencing server instability and consequently, the rollout in North America has been challenging. It's also now evident that players across Europe and Asia are experiencing the same frustration."
Maxis' top priority, she said, is to "quickly and dramatically increase the number and stability of our servers and with that, the number of players who can simultaneously access the game."
Three servers were added to the game yesterday and several more are planned for the weekend, she wrote.
"I'd like to say that it's not fair — that the game score shouldn't be punished for a server problem. But it is fair"
Bradshaw also detailed the company's efforts to address the growing tide of hostility among their fanbase.
"Maxis is working 24/7 to deliver on our promise," she said.
Bradshaw noted that the server issues are also impacting review scores, saying that the Maxis Communications team is "working one-on-one with media to manage this as closely as possible."
"I'd like to say that it's not fair — that the game score shouldn't be punished for a server problem," she wrote. "But it is fair."
"SimCity is an online game and critics and consumers have every right to expect a smooth experience from beginning to end," she wrote. "I and the Maxis team take full responsibility to deliver on our promise.
"Trust that we're working as hard as possible to make sure everyone gets to experience the amazing game we built in SimCity."
The note, while offering insight into the angst the developers seem to be feeling over the game's troubled launch, matches much of what's being said publicly.
Yesterday afternoon, senior producer Kip Katsarelis posted in the forums again, detailing the company's efforts to get the game up and running, and explaining why the company decided to turn off some basic features of the game, including leaderboards, achievements and Cheetah Speed. Those moves, Katsarelis wrote, reduced the data stress on the servers and "effectively free up space so that we can let more people into the game."
Katsarelis added that they plan to turn those features back on "soon, but our number one priority is to bring stability to our servers."
Yesterday, Amazon.com temporarily stopped selling the PC download version of the game and appeared to be no longer fulfilling orders for the retail version. Electronic Arts also confirmed that it was not offering refunds to customers for the game, despite earlier comments from an Origin community manager that it would.
We have reached out to Electronic Arts for comment and will update this story when they respond.
All emphasis in quotes is Bradshaw's.
In This Storystream:
SimCity launch crippled by server issues
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Mar 27 2013, 7:37p DRM wasn't a factor in SimCity's online-only design, says EA
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Mar 20 2013, 11:30a SimCity update aimed at fixing traffic problems, new Asia server coming next week
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Mar 19 2013, 11:35a SimCity modder says game doesn't appear to offload significant calculations
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Mar 18 2013, 2:03p SimCity sales top 1.1 million in first two weeks, EA says
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Mar 18 2013, 12:35p Maxis offering SimCity players one of eight free games via Origin beginning March 20
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Mar 15 2013, 4:40p SimCity general manager Lucy Bradshaw on why the game 'is not an offline experience'
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Mar 14 2013, 11:00p SimCity hacking threads deleted from official forums, EA asks users to 'continue dialogue' elsewhere
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Mar 14 2013, 2:32p Maxis general manager equivocates on SimCity refunds and server longevity
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Mar 14 2013, 8:11a SimCity mod demonstrates the possibility of some form of indefinite offline play
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Mar 14 2013, 6:50a SimCity server upgrades completed for 'faster, higher capacity' performance
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Mar 12 2013, 4:33p SimCity server status page now available
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Mar 10 2013, 11:36p SimCity's server issues 'almost behind us,' says Maxis
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Mar 10 2013, 2:25p Maxis rolls out SimCity update 1.3, fixes shard selection, server switches
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Mar 10 2013, 7:56a SimCity fix makes servers 40 times faster, rolling shut downs hit as patch applied
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Mar 9 2013, 4:03p Maxis has 'no intentions' of offlining SimCity, but will look into it to 'earn back' trust
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Mar 9 2013, 1:01a Maxis explains what went wrong with SimCity and what the developer is doing to fix it
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Mar 8 2013, 10:58p EA giving free game to SimCity players, hopes to fix launch issues by this weekend
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Mar 8 2013, 2:08p EA suspends SimCity marketing campaigns, asks affiliates to 'stop actively promoting' game
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Mar 8 2013, 9:38a Internal Maxis memo outlines SimCity stabilization efforts
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Mar 7 2013, 7:00p EA not offering SimCity refunds
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Mar 7 2013, 6:07p SimCity no longer being sold by Amazon, warns about server issues (update)
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Mar 7 2013, 11:19a EA turns off SimCity's fastest gameplay mode as it struggles with servers
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Mar 6 2013, 11:02p SimCity servers continue to struggle as game hits more countries (update 4)
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Mar 6 2013, 5:09p Maxis continues to add, patch SimCity servers to address performance problems
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Mar 5 2013, 5:04p Origin customer service responds to SimCity server outage complaints
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Mar 5 2013, 2:00p Today I Played: SimCity
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Mar 5 2013, 8:30a EA Origin struggling to meet SimCity demands at launch
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